|CoD ghosts on xbox 360(and xbox one) network protocol
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|Author:||superbadkid [ Wed Sep 10, 2014 10:34 am ]|
|Post subject:||CoD ghosts on xbox 360(and xbox one) network protocol|
Just wondering if people knew if the protocol was encrypted or compressed?
I'm essentially looking for header information in each in game packet. But I can't see anything in common other than the first 4 bytes. Bytes 1,2,3 are always the same. And byte 0 is always 0x_f. So the blank changes occasionally. This is true for the client and the server.
There appears to be a game start-up, that always has 0x00000000 as the first word.
Any info on the protocol would be much appreciated.
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