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 Post subject: QuickBMS 0.9.1
PostPosted: Thu Nov 22, 2018 7:40 am 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 9431
Yes, it's finally out...

Changelog:
  • mydown library fix
  • various fixes related to BytesRead_idx: build_filter, -X and sockets, filexor/rot/crypt reset position when a new filenum 0 is open
  • QUICKBMS_CRC_TABLE var in verbose mode
  • QUICKBMS_*_FOLDER variables available at runtime
  • findloc fix
  • math mul/imul
  • direct_var_alloc fix
  • many fixes in CMD_Set_func
  • memcpy replaced by mymemmove/STR_MEMCPY for fixing some current and future issues
  • comtype.h (no longer needed to check defs.h with comtype_scan2)
  • some new compression algorithms and updated libraries
  • encryption key visualization in verbose mode
  • encryption rc4_nokey
  • Capstone disassembler engine supporting many architectures
  • added another algorithm in encryption random
  • libtomcrypt update
  • fixes for quickbms.dll
  • added many fake compressors used in reimport2
  • -# option in reimport mode for reimporting only the modified files skipping the others
  • -U option for listing all the compression algorithms available in quickbms
  • some new guessed extensions
  • zstd aluigi fix
  • important fix for non-english unicode folders and a rare bug caused by multiple path delimiters in non-english filenames
  • removed ccs=UTF-8 in file opening for using quickbms.exe with Wine again
  • cstring decoding error if input is wrong
  • fix for the -f #NUM feature
  • reimport_4gb_files.bat
  • tentative of supporting nameless files in append mode
  • output_folder set to "" will use the folder of input file
  • revision of runtime help
  • quickbms_arg var containing whole -a input
  • some command-line options switched from toggle to fixed value for avoiding wrong double usage
  • fix for fgetss empty line in quickbms_4gb_files
  • fix for GUI input file selection in Win98

http://quickbms.com

(or directly the https link if you are on untrusted wifi: https://aluigi.altervista.org/quickbms.htm)

The downloads include the usual stuff:
- win32 static executable (obviously)
- win32 dll for modders and developers
- Linux x86 static executable (now compiled with -O2 optimization)
- MacOSX static executable (now compiled with -O2 optimization)


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