ZenHAX

Free Game Research Forum | Official QuickBMS support | twitter @zenhax | SSL HTTPS://zenhax.com
It is currently Fri Apr 19, 2019 1:18 pm

All times are UTC




Post new topic  Reply to topic  [ 6 posts ] 
Author Message
PostPosted: Wed Apr 10, 2019 7:34 pm 

Joined: Sun May 31, 2015 2:23 am
Posts: 328
Hey all, we have here some rather common formats, but currently there's no conversion software or tools for these types of files. At root they are XNA/XNB files, and there doesn't seem to be any proper model converters for these anywhere. I was hoping someone could help me get the models and textures out of them. I have here an archive of their compressed and decompressed files, so we can have a look at them. I've searched around the internet exhaustively and there seems to be no solution yet.

https://www.dropbox.com/s/8soxw5frskx7m ... 0.zip?dl=0


Top
   
PostPosted: Sat Apr 13, 2019 6:12 pm 

Joined: Sat Apr 13, 2019 4:19 pm
Posts: 12
I've looked at before and there's plenty of software for xnb files but there's two problems. Firstly, xnb is more of an archive than an actual file itself meaning it's up to the developer with whatever is within the xnb file. Second problem is that the files you provided are version 4 rather than version 5 which doesn't seem to be supported by any extraction tools that i've used (except the xnb bms script). Sadly i have no solution for either problem.


Top
   
PostPosted: Sun Apr 14, 2019 8:14 pm 
User avatar

Joined: Fri Aug 08, 2014 1:06 am
Posts: 603
here is Quickbms script to convert the uncompressed texture xnb to dds. :D
Attachment:
Magicka_PC_XNB2dds.zip [565 Bytes]
Downloaded 4 times

supports dxt1 and dxt5, all mips included.
use this script only on the files ending with underscore zero like somename_0
but without having "mesh" in the name. :)

_________________
Quickbms.com link thread
Search bms scripts


Last edited by Acewell on Mon Apr 15, 2019 5:45 am, edited 1 time in total.

Top
   
PostPosted: Mon Apr 15, 2019 1:56 am 

Joined: Sun May 31, 2015 2:23 am
Posts: 328
Solution to the textures, awesome! Now we just need mesh! Thanks a bunch bud!


Top
   
PostPosted: Mon Apr 15, 2019 5:46 am 
User avatar

Joined: Fri Aug 08, 2014 1:06 am
Posts: 603
i got ahead of myself when formatting that bms script and made some silly errors, please download again. :oops:

_________________
Quickbms.com link thread
Search bms scripts


Top
   
PostPosted: Mon Apr 15, 2019 7:40 pm 

Joined: Sun May 31, 2015 2:23 am
Posts: 328
Much appreciated, again!


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 6 posts ] 

All times are UTC


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Powered by phpBB® Forum Software © phpBB Limited