Hi guys, I've managed to extract manys of the textures of the NFS Carbon (PS2) using the nfsu_bun.bms script made by aluigi. I can descompress them using the same bms script, but I can't see the textures using the graphic tools that I have here. This is because the Texture after decompressed is too confused when open in a hex editor. Is totally different of others texture formats that I've seen. There is no infos in the header like resolution, bpp, pallete and others.
The texture file is in this link https://drive.google.com/file/d/1uM9y0Q ... p=drivesdk
Someone can understand this format, where is the pallete, graphic data, resolution and which tool I can use to see the texture?