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PostPosted: Thu Dec 19, 2019 3:51 pm 

Joined: Mon Dec 16, 2019 6:55 pm
Posts: 15
DJ Normality wrote:
I'm running a Intel I7 with 8500 quattro 32GB ram. And it still takes about 20 mins to export some files.
This one took 23.8min
Image


Here is a video if you need
https://www.youtube.com/watch?v=fqXrOhArhUA


Yup you did great job tnx for sharing armature it will serve great as animations reference for my low poly bear in open source game


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PostPosted: Thu Dec 19, 2019 3:55 pm 

Joined: Tue Jul 24, 2018 8:52 am
Posts: 206
Sweet! Glad you got it figured out. Thanks for sharing the tools.


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PostPosted: Thu Dec 19, 2019 3:58 pm 

Joined: Mon Dec 16, 2019 6:55 pm
Posts: 15
DJ Normality wrote:
Sweet! Glad you got it figured out. Thanks for sharing the tools.


Yup I'll give you a credit for that


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PostPosted: Sat Dec 21, 2019 1:33 pm 

Joined: Mon Dec 16, 2019 6:55 pm
Posts: 15
DJ Normality wrote:
Sweet! Glad you got it figured out. Thanks for sharing the tools.


DJ Normality wrote:

Enable you private messages

Kind regards


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PostPosted: Mon Dec 23, 2019 6:19 am 

Joined: Tue Jul 24, 2018 8:52 am
Posts: 206
I do, I didn't get anything from you. Found another one with animations. Looks good.
https://sketchfab.com/3d-models/bear-ma ... 5f6dadf0eb


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PostPosted: Mon Dec 23, 2019 11:15 am 

Joined: Mon Dec 16, 2019 6:55 pm
Posts: 15
DJ Normality wrote:
I do, I didn't get anything from you. Found another one with animations. Looks good.
https://sketchfab.com/3d-models/bear-ma ... 5f6dadf0eb

Yup its good, I cant send you pm here is whats shown to me when I add you as recipient "Some users couldn’t be added as they have disabled private message receipt."


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PostPosted: Wed Dec 25, 2019 11:49 am 

Joined: Tue Jul 24, 2018 8:52 am
Posts: 206
Image
Found this in the new DLC to MK11
Image
Image
I don't know about all his animations but he does have them.
Here is the exported file.
https://drive.google.com/file/d/1XzX-f3 ... sp=sharing
Still trying to find his textures soon as I do ill send them over.

Well looked into it and he has no textures just a normal map since hes a ghost. So you would have to make your own texture for him.


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PostPosted: Wed Dec 25, 2019 2:14 pm 

Joined: Mon Dec 16, 2019 6:55 pm
Posts: 15
DJ Normality wrote:
Found this in the new DLC to MK11
I don't know about all his animations but he does have them.
Here is the exported file.
https://drive.google.com/file/d/1XzX-f3 ... sp=sharing
Still trying to find his textures soon as I do ill send them over.

Well looked into it and he has no textures just a normal map since hes a ghost. So you would have to make your own texture for him.


Why do you keep sending them to me ? I dont need them, I need reference video of bear aniamtion since you did not allowed to use yours ...


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PostPosted: Mon Jan 06, 2020 3:31 am 

Joined: Tue Jul 24, 2018 8:52 am
Posts: 206
What you mean ? I was just sharing content with you. BTW I seen so many on there while in my searches. You should have no problem finding anything now.


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PostPosted: Thu Jan 09, 2020 8:08 am 

Joined: Thu Jan 09, 2020 8:04 am
Posts: 1
I could use some help.

Hello, Now I have the Blender249.blend file. After pressing Alp+P, I select the file file.osgjs.gz and after clicking import, nothing happens. The model I am trying to rip is:

https://sketchfab.com/3d-models/nissan- ... a1a3465e4b

and the files "file.osgjs.gz", "model_file.bin.gz" and "model_file_wireframe.bin.gz" I downladed are here:

https://drive.google.com/open?id=1ZjUuq ... HmiUpU7L3C . What might I be doing wrong?

Regards,

Jorge

By the way, I could only get blender running with python 2.5.2 and not with 2.6.9. and on my Blender the menu bar is somehow not showing.


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PostPosted: Sat Jan 11, 2020 1:02 am 

Joined: Tue Jul 24, 2018 8:52 am
Posts: 206
Doing it all wrong. Check the tutorial again.. BTW new Update
http://www.nirsoft.net/utils/chrome_cache_view.html

If your not using the 2019 version thats issue 1.
You need to see a forum.xentax.htm if you dont have that in your chrome cache folder you did it wrong.


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PostPosted: Sat Jan 11, 2020 2:23 am 

Joined: Fri Oct 27, 2017 7:36 pm
Posts: 113
i don't wanna open this can of worms again, but. there's no support for animations on this one.


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PostPosted: Sat Jan 11, 2020 5:59 pm 

Joined: Tue Jul 24, 2018 8:52 am
Posts: 206
Quite confused on what your asking..


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PostPosted: Tue Jan 14, 2020 12:19 am 

Joined: Sat May 04, 2019 4:25 am
Posts: 10
I don't wan't to start a new sketch topic. Does anyone know about getting the vertex colour from sketch for objects that are not UV'ed. Like all the photogrammetry where people have not done UV's and each face is coloured


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PostPosted: Sat Jan 18, 2020 2:40 am 

Joined: Tue Sep 24, 2019 6:02 pm
Posts: 2
When i run the script in blender i get an error


Attachments:
Captura de pantalla 2020-01-18 a las 3.40.05.png [519.03 KiB]
Not downloaded yet
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PostPosted: Sat Jan 18, 2020 7:08 pm 

Joined: Tue Jul 24, 2018 8:52 am
Posts: 206
are you using the new one ?


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PostPosted: Sun Jan 19, 2020 10:08 am 

Joined: Sat May 04, 2019 4:25 am
Posts: 10
guifre7 wrote:
When i run the script in blender i get an error

Show the python console instead, the whole thing


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PostPosted: Tue Jan 28, 2020 2:20 pm 

Joined: Mon Jul 13, 2015 9:47 am
Posts: 3
Hi there...
I guess I need some help here, too...

This is where i got so far:

1: Saving all data from sketchfab using ChromeCacheView. OK
2: Getting blender 2.49 running the script from the first post (2019 version)
(installed python 2.6.2 and set a new system variable for blender to find python) OK
3: Imported the .htm file and got the mesh and the skeleton. OK
BUT: There is no animation data!

I tried to import all the .dae files DJ Normality posted here but couldn't open any of them using blender 2.49...

@ DJ Normality: could you animate the meshes in blender (or even in C4D) or do you have only the skeleton?
Could you send me the blender file instead? You're not using blender 2.49, are you?
How did you "export the animation"?

I'm not the blender guy so I'm asking: is the skeleton the same as the armature and the bones in blender?


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PostPosted: Tue Jan 28, 2020 4:03 pm 

Joined: Tue Jul 24, 2018 8:52 am
Posts: 206
All the animation goes to a file called .ACTION you should be able to use each one in Blender. I'm not sure I don't use it for modeling.
I will run through it again..
Image
First go the the URL you wish to extract.
Then click on the folder with globe.
A menu will pop up.
Label it to an output folder.
Click OK
Image
Open Blender 2.49b
Execute script. (If fails, make sure Python26 is in your C: folder)
Navigate to the zenhax.com.htm file.
Click and import.
Image

OTHER OPTIONS FOR ANIMATIONS
1 Sketchfab Viewer (Always NO)
2 Import vertices (Always YES)
3 Indices Error (NO, YES if Fails on import)
4 .... wait...
5 Send action to folder (YES)
6 Static pose (YES)

If you do not see zenhax.com.htm then your Cache did not find it correctly. I have yet to come across one that didn't.

*Make sure you have deleted all contents to your Cache folder before using the Cache Viewer or you will save previous file pages*


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PostPosted: Tue Jan 28, 2020 7:54 pm 

Joined: Mon Jul 13, 2015 9:47 am
Posts: 3
This is not what I'm talking about. I can import the model into blender (though I don't have the zenhax.com.htm, doesn't seem to matter...) It also saves the .action file into a separate folder.
BUT: how can I get this .action file into blender??? I spent more than an hour now to find any documentation on .action files...


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