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PostPosted: Sun Jan 02, 2022 7:54 pm 

Joined: Sat Oct 03, 2020 7:56 pm
Posts: 16
Hi, we've recently been able to convert the SLT format (a plaintext model format) to the binary formats gcg/dxg/psg/xng used in the games.
However, we are unable to create our own SLT files at the moment and the game doesn't contain much leftover SLT files.
any help regarding the creation of SLT files would be great!


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PostPosted: Thu Mar 17, 2022 11:54 pm 

Joined: Sat Feb 12, 2022 9:51 pm
Posts: 9
Since Code here seemed to have not included them, there is a source code for the importing and exporting of the SLT model format in the MAX Plugins folder if anyone wants to check out more info on the creation of them, here is the tools source code collection: http://www.mediafire.com/file/pa379eq09 ... s.rar/file


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PostPosted: Sat May 14, 2022 2:34 pm 

Joined: Sat Nov 06, 2021 12:59 am
Posts: 2
I've seen Jeremy make the fixed up ROR McQueen models on MN.


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