Free Game Research Forum | Official QuickBMS support | twitter @zenhax
It is currently Mon May 23, 2022 9:36 am

All times are UTC

Post new topic  Reply to topic  [ 3 posts ] 
Author Message
PostPosted: Sun Jan 02, 2022 7:54 pm 

Joined: Sat Oct 03, 2020 7:56 pm
Posts: 16
Hi, we've recently been able to convert the SLT format (a plaintext model format) to the binary formats gcg/dxg/psg/xng used in the games.
However, we are unable to create our own SLT files at the moment and the game doesn't contain much leftover SLT files.
any help regarding the creation of SLT files would be great!

slt_files.zip [533.96 KiB]
Downloaded 96 times
PostPosted: Thu Mar 17, 2022 11:54 pm 

Joined: Sat Feb 12, 2022 9:51 pm
Posts: 9
Since Code here seemed to have not included them, there is a source code for the importing and exporting of the SLT model format in the MAX Plugins folder if anyone wants to check out more info on the creation of them, here is the tools source code collection: http://www.mediafire.com/file/pa379eq09 ... s.rar/file

PostPosted: Sat May 14, 2022 2:34 pm 

Joined: Sat Nov 06, 2021 12:59 am
Posts: 2
I've seen Jeremy make the fixed up ROR McQueen models on MN.

Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 3 posts ] 

All times are UTC

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Powered by phpBB® Forum Software © phpBB Limited