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PostPosted: Fri Jun 17, 2022 10:32 pm 

Joined: Tue Sep 01, 2015 9:44 am
Posts: 153
Run the SLTConvert.exe program directly using cmd without any parameters, and it will display the program description.

If this is your first time running a command line program, just open cmd, drag sltconvert.exe into the cmd window, and press Enter to run the program.
In addition, editing the model requires some basic knowledge of 3D model software, you need to learn.


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PostPosted: Sun Jun 19, 2022 6:25 pm 

Joined: Sat Nov 06, 2021 12:59 am
Posts: 8
I've been trying to get one of my models to work, like my custom Cars 2 McQueen, but how do I rig the model?


Attachments:
Cars 2 McQueen Model for TVG, MN, and ROR.PNG [157.38 KiB]
Not downloaded yet
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PostPosted: Mon Jun 20, 2022 1:59 am 

Joined: Mon Sep 22, 2014 5:13 pm
Posts: 89
viewtopic.php?p=72088#p72088

Follow that process. Once you have an Cars video game McQueen in there you can envelope/rig your new model to those bones. There are lots of YouTube tutorials for Blender and rigging. Be aware though that nobody has yet succeeded in using a 100% new model, so there's not much someone can do to help. You'll need to research and learn as you go.


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PostPosted: Mon Jun 20, 2022 4:59 pm 

Joined: Sat Nov 06, 2021 12:59 am
Posts: 8
I've tried that, but it keeps messing up after I export my model as an FBX file.


Attachments:
Cars 2 McQueen Model for TVG, MN, and ROR (W.I.P).PNG [157.6 KiB]
Not downloaded yet


Last edited by EthanParks25 on Wed Jun 22, 2022 11:00 am, edited 3 times in total.
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PostPosted: Tue Jun 21, 2022 9:19 pm 

Joined: Mon Sep 22, 2014 5:13 pm
Posts: 89
Show us a picture with the skeleton visible. That might help


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PostPosted: Tue Jun 21, 2022 10:20 pm 

Joined: Sat Nov 06, 2021 12:59 am
Posts: 8
Image


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PostPosted: Wed Jun 22, 2022 2:13 am 

Joined: Tue Sep 01, 2015 9:44 am
Posts: 153
There needs to be a learning process, don't rush. First google the tutorial for blender rigging and skinning.
You can try adding a small object to a game model first, such as an extra model, then rigging it to the bone and testing it in the game.
After a bit of experience try rigging the entire model, using the original game skeleton (this is done for consistency with the animation).


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PostPosted: Wed Jun 22, 2022 4:16 pm 

Joined: Sat Nov 06, 2021 12:59 am
Posts: 8
Yeah, but what settings do I have to use on Blender?


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PostPosted: Wed Jun 22, 2022 10:35 pm 

Joined: Tue Sep 01, 2015 9:44 am
Posts: 153
There are no special settings, one thing to note: do not check the Import Leaf Bones option when importing FBX. There is no mystery, just you have to learn the basic operation of the software.


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