Free Game Research Forum | Official QuickBMS support | twitter @zenhax | SSL HTTPS://zenhax.com
It is currently Sat May 25, 2019 1:40 am

All times are UTC

Post new topic  Reply to topic  [ 1 post ] 
Author Message
PostPosted: Thu Feb 21, 2019 11:09 pm 

Joined: Thu Feb 21, 2019 10:50 pm
Posts: 1
Hello all, totally new to BMS. I'll summarize my issue.

• I'm attempting to get models out from a game done for PC via steam in the Vicious Cycle / Vicious Engine in 2015.
• The model files are either packed or obfuscated ( I believe the models themselves to be in a folder called EntityTemplates and the file extension is .et, similarly files in the LoadingScreens folder are .ls, Regions are .rgn, etc etc. There are many .et files at promising file-sizes with random names like 55DDDF6C8AF7C4F1.et )
• I can get the models out using Direct X rippers while the game is running but they come chopped up in an unusable mess so I'd like the clean export very much.)

Can anyone tell me if this is possible and a procedure/script to start trying out quickBMS on these files? I would very much appreciate help!

EDIT: If it helps, I've gone hex editing and pretty much confirmed that they are the models as each contains a listing with a CHAR_ and then the title of the character. Unfortunately the file header is "VÀ©/" which there is no relevant BMS script to be found when searching so I'm at a loss as a non-scripter..

Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 1 post ] 

All times are UTC

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Powered by phpBB® Forum Software © phpBB Limited