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PostPosted: Fri Mar 22, 2019 12:20 am 

Joined: Tue Oct 09, 2018 1:55 am
Posts: 16
I've been able to rip models from the .rkv files of this game. I've been able to open the .mdl files thanks to the Hellboy: Science of Evil .mdl script for Noesis but I'm trying to figure out how to open the .mdg files and .tex files. I tried using the Hellboy .tex script and including the Star Wars TCW Republic Heroes script for the textures but since these scripts aren't really supported there's no way for me to extract texture files. I know that most people who have made scripts and programs for many of the games made by Krome Studios may not have time on their hands or might not be interested which is understandable. Feedback is mainly appreciated.

Attachment:
File comment: One of the mdl files from the game being Hudson Horstachio. With no textures because support should be strongly advised in this situation.
viva_mdl.PNG [94.83 KiB]
Not downloaded yet


Sample files: https://drive.google.com/drive/folders/ ... sp=sharing

Hellboy research: https://forum.xentax.com/viewtopic.php?f=16&t=14903


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PostPosted: Fri Mar 22, 2019 6:58 am 
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Joined: Fri Aug 08, 2014 1:06 am
Posts: 705
seems like you already found everything. :)
the Noesis script here opens your mdl/mdg sample pairs:
https://forum.xentax.com/viewtopic.php? ... 03#p122087
and the Noesis script here opens your tex samples:
https://forum.xentax.com/viewtopic.php? ... oy#p145866

you don't have to do anything with the mdg files, they will be opened by the mdl files. :)

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PostPosted: Fri Mar 22, 2019 7:42 pm 

Joined: Tue Oct 09, 2018 1:55 am
Posts: 16
Acewell wrote:
seems like you already found everything. :)
the Noesis script here opens your mdl/mdg sample pairs:
https://forum.xentax.com/viewtopic.php? ... 03#p122087
and the Noesis script here opens your tex samples:
https://forum.xentax.com/viewtopic.php? ... oy#p145866

you don't have to do anything with the mdg files, they will be opened by the mdl files. :)


that texture script looks brand new. I was using the ps3 version of the script because it was the one thing I found at the time. Thanks for sharing the link man, hopefully I'll soon be able to have the models ripped with bones


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PostPosted: Wed Mar 27, 2019 10:39 am 
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Joined: Wed Mar 27, 2019 9:49 am
Posts: 7
cuteee

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PostPosted: Tue Jul 02, 2019 8:33 pm 

Joined: Tue Oct 09, 2018 1:55 am
Posts: 16
Acewell wrote:
seems like you already found everything. :)
the Noesis script here opens your mdl/mdg sample pairs:
https://forum.xentax.com/viewtopic.php? ... 03#p122087
and the Noesis script here opens your tex samples:
https://forum.xentax.com/viewtopic.php? ... oy#p145866

you don't have to do anything with the mdg files, they will be opened by the mdl files. :)


I'm also trying to figure out how to open .mid and .mib files aswell so that i can have the confetti fur as seen in the game. Also other things for the scripts to be improved like making it so that the models have bones and other things.


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PostPosted: Wed Oct 09, 2019 12:45 am 

Joined: Tue Oct 09, 2018 1:55 am
Posts: 16
ShadowLuigi37YT wrote:
Acewell wrote:
seems like you already found everything. :)
the Noesis script here opens your mdl/mdg sample pairs:
https://forum.xentax.com/viewtopic.php? ... 03#p122087
and the Noesis script here opens your tex samples:
https://forum.xentax.com/viewtopic.php? ... oy#p145866

you don't have to do anything with the mdg files, they will be opened by the mdl files. :)


I'm also trying to figure out how to open .mid and .mib files as well so that I can have the paper mache fur as seen in the game. Also, other things for the scripts to be improved like making it so that the models have bones and other things.


guess I probably won't be able to get the rigging and other such things like the paper mache fur onto the model. It's pretty much been 3 months since the last post and yet this is as far as I've gotten in terms of ripping models from this game. If only somebody out there gave it properly ripping support alongside the other games Krome Studios has developed.


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PostPosted: Wed Oct 28, 2020 10:47 pm 

Joined: Tue Oct 09, 2018 1:55 am
Posts: 16
ShadowLuigi37YT wrote:
ShadowLuigi37YT wrote:
Acewell wrote:
seems like you already found everything. :)
the Noesis script here opens your mdl/mdg sample pairs:
https://forum.xentax.com/viewtopic.php? ... 03#p122087
and the Noesis script here opens your tex samples:
https://forum.xentax.com/viewtopic.php? ... oy#p145866

you don't have to do anything with the mdg files, they will be opened by the mdl files. :)


I'm also trying to figure out how to open .mid and .mib files as well so that I can have the paper mache fur as seen in the game. Also, other things for the scripts to be improved like making it so that the models have bones and other things.


guess I probably won't be able to get the rigging and other such things like the paper mache fur onto the model. It's pretty much been 3 months since the last post and yet this is as far as I've gotten in terms of ripping models from this game. If only somebody out there gave it properly ripping support alongside the other games Krome Studios has developed.


It's now 2020 and as far as from what I've seen, it would be really great to have rigging for the character models as well as other things.


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PostPosted: Thu Oct 29, 2020 8:50 am 
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Joined: Fri Aug 08, 2014 1:06 am
Posts: 705
have you tried the other tool posted in that first linked thread? :)
https://forum.xentax.com/viewtopic.php? ... 15#p122966

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PostPosted: Mon Nov 02, 2020 5:33 am 

Joined: Tue Oct 09, 2018 1:55 am
Posts: 16
Acewell wrote:
have you tried the other tool posted in that first linked thread? :)
https://forum.xentax.com/viewtopic.php? ... 15#p122966

I tried that but it didn't work for me, I'll probably try it again just to make sure but I'm not sure.


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PostPosted: Mon Nov 02, 2020 6:36 am 

Joined: Tue Oct 09, 2018 1:55 am
Posts: 16
ShadowLuigi37YT wrote:
Acewell wrote:
have you tried the other tool posted in that first linked thread? :)
https://forum.xentax.com/viewtopic.php? ... 15#p122966

I tried that but it didn't work for me, I'll probably try it again just to make sure but I'm not sure.

to be fair, I might be doing something wrong but it would be more or less great to have a tutorial video uploaded just so I make sure that I'm doing something right.

Hudson Horstachio files: https://drive.google.com/file/d/1gFgSxW ... sp=sharing
Alt link: https://drive.google.com/drive/folders/ ... sp=sharing

Try using the program with one of the animation files labeled "A004_Bindpose.anm"

Just want to make sure because I keep getting this error "Unhandled Exception: System.IndexOutOfRangeException:
at hellboy_model.hellboy_model.Main(String[] args)"


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PostPosted: Wed Nov 04, 2020 3:21 am 

Joined: Tue Oct 09, 2018 1:55 am
Posts: 16
ShadowLuigi37YT wrote:
Acewell wrote:
have you tried the other tool posted in that first linked thread? :)
https://forum.xentax.com/viewtopic.php? ... 15#p122966

I tried that but it didn't work for me, I'll probably try it again just to make sure but I'm not sure.
[quote="ShadowLuigi37YT"][quote="Acewell"]have you tried the other tool posted in that first linked thread? :)
Here's hoping that you'll make a response to this.


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PostPosted: Wed Nov 04, 2020 9:36 am 
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Joined: Fri Aug 08, 2014 1:06 am
Posts: 705
i guess your sample is just not compatible with the tool.

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