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PostPosted: Fri Jan 24, 2020 2:20 am 

Joined: Sun Nov 11, 2018 2:27 am
Posts: 27
Alright, so the .bag archive format has been mostly documented, but would anyone mind looking into the model and texture formats too? I doubt it would be easy given how it uses Havok physics, but I hope it would be possible to at least import a basic character model back into the game. A friend of mine over at Discord cheekily expressed his intention to rig CJ into the game, so I guess that would make for quite a shitpost.

Here's an archive containing at least some of the samples:
https://mega.nz/#!blgBiSzJ!7Sw_hQqojNQr ... 0ocK-KItKY


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PostPosted: Sat Jan 25, 2020 6:55 am 

Joined: Sun Nov 11, 2018 2:27 am
Posts: 27
Can anyone help with this?


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PostPosted: Sun Jan 26, 2020 11:42 am 

Joined: Sun Nov 11, 2018 2:27 am
Posts: 27
Anyone?


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PostPosted: Sun Feb 02, 2020 4:14 pm 

Joined: Sun Nov 11, 2018 2:27 am
Posts: 27
Anyone?


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