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 Post subject: Re: Mortal Kombat 11
PostPosted: Sat Jan 11, 2020 1:35 pm 

Joined: Tue Jul 24, 2018 8:52 am
Posts: 495
People can never just get along.


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 Post subject: Re: Mortal Kombat 11
PostPosted: Sun Oct 04, 2020 12:03 am 

Joined: Sun Aug 23, 2020 1:47 pm
Posts: 15
Is it possible to get a tool to repackage the extracted files?

The extraction tool works really well.


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 Post subject: Re: Mortal Kombat 11
PostPosted: Tue Oct 27, 2020 3:21 pm 

Joined: Sun Aug 23, 2020 1:47 pm
Posts: 15
id-daemon wrote:
New test version:
- face morphs exported
- skeletal models mirrored

Image


ID-Daemon,

Apologies for bumping an old topic, but would you happen to have a repacking tool for MK11 XXX files? Your extractor works really well, but I would like to import the XXX back in the game with my changes.

Thanks.


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 Post subject: Re: Mortal Kombat 11
PostPosted: Tue Oct 27, 2020 4:24 pm 

Joined: Sun Mar 22, 2015 7:09 pm
Posts: 964
no i dont plan it


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 Post subject: Re: Mortal Kombat 11
PostPosted: Tue Oct 27, 2020 10:45 pm 

Joined: Sun Aug 23, 2020 1:47 pm
Posts: 15
id-daemon wrote:
no i dont plan it


OK. Thanks for answering though.


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 Post subject: Re: Mortal Kombat 11
PostPosted: Thu Mar 04, 2021 3:44 am 

Joined: Thu Mar 04, 2021 3:26 am
Posts: 1
mk_fan wrote:
id-daemon wrote:
no i dont plan it


OK. Thanks for answering though.


Thankx Great tool, Sadly we cannot Repacked the Assets fille again
This tool is great help for Skin modding on MK11 community.
:| i hope someday someone make a application that can repacked
Assets file of MK11.. :)


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 Post subject: Re: Mortal Kombat 11
PostPosted: Fri Mar 12, 2021 2:30 pm 

Joined: Fri Mar 12, 2021 1:00 pm
Posts: 1
I would like to thank you, id-daemon, for all tools that you have made.

Also I would like to inform you about some problems I faced when using your Mortal Kombat 11 tool:
1. I am getting a model (SCOpa_Story.smd) with some inverted normals if I using mk11_model_morph_mirror.exe.
Image
However, if I using mk11_model.exe, then the model normals are fine.
Image
2. I am getting the following error message while trying to decode CHAR_SCO_ScriptAssets.XXX with mk11_model_morph_mirror.exe.
Image

Kind regards
RedBear


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 Post subject: Re: Mortal Kombat 11
PostPosted: Fri Mar 12, 2021 9:15 pm 

Joined: Sun Mar 22, 2015 7:09 pm
Posts: 964
RedBear wrote:
I would like to thank you, id-daemon, for all tools that you have made.
you're welcome

RedBear wrote:
Also I would like to inform you about some problems ... if I using mk11_model_morph_mirror.exe.
I always sayd its bad idea to mirror models on export, because it can cause problems.
But people kept asking me to do this, so i made this version for them. Just dont use "mirror" version tools.


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 Post subject: Re: Mortal Kombat 11
PostPosted: Sun Apr 04, 2021 12:10 pm 

Joined: Sun Apr 04, 2021 12:02 pm
Posts: 2
Thank you very much for this tool id-dameon! Any chance you will add map extraction support in the future?


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