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Mortal Kombat 11
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Author:  id-daemon [ Wed May 01, 2019 7:00 am ]
Post subject:  Mortal Kombat 11

Mortal Kombat 11 tool

Drop XXX file onto EXE, and it will export all skeletal and static models and textures.
oo2core_5_win64.dll from the game must be in the same dir.
If XXX package has corresponding PSF file, it must be in the same dir.

Image

Attachments:
mk11_model.rar [17.29 KiB]
Downloaded 78 times

Author:  ponaromixxx [ Wed May 01, 2019 7:38 am ]
Post subject:  Re: Mortal Kombat 11

id-daemon

Um ... Could you make an extractor for this game? and reverse import!

Author:  id-daemon [ Wed May 01, 2019 8:38 am ]
Post subject:  Re: Mortal Kombat 11

I could probably. But why?

Author:  ponaromixxx [ Wed May 01, 2019 9:06 am ]
Post subject:  Re: Mortal Kombat 11

id-daemon wrote:
I could probably. But why?


Since you are engaged in modeling in games, and you shouldn’t have much trouble to make a good tool.

Author:  id-daemon [ Wed May 01, 2019 9:42 am ]
Post subject:  Re: Mortal Kombat 11

I mean why anyone need such a tool?

Author:  ponaromixxx [ Wed May 01, 2019 11:07 am ]
Post subject:  Re: Mortal Kombat 11

id-daemon wrote:
I mean why anyone need such a tool?


For example, in my case, to try to make a complete Russian localization

Author:  id-daemon [ Sat May 11, 2019 8:26 am ]
Post subject:  Re: Mortal Kombat 11

New test version:
- face morphs exported
- skeletal models mirrored

Image

Attachments:
mk11_model_morph_mirror.rar [17.66 KiB]
Downloaded 13 times

Author:  UncleFestor [ Sun May 12, 2019 10:43 am ]
Post subject:  Re: Mortal Kombat 11

id-daemon wrote:
I mean why anyone need such a tool?


It would be extremely helpful for modding the game.

Author:  thethiny [ Sun May 12, 2019 10:48 am ]
Post subject:  Re: Mortal Kombat 11

Yes please, we'd love a reimporter for modding purposes. Just imagine being able to have different characters look differently. It'll be super awesome!

Author:  id-daemon [ Wed May 22, 2019 8:31 am ]
Post subject:  Re: Mortal Kombat 11

A new test version which also outputs material information in separate text file. This file will include all material constants and templates, also texture/detailtexture arrays.

Attachments:
mk11_model_morph_mirror.rar [18.67 KiB]
Downloaded 3 times

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