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 Post subject: Spiderman PS4
PostPosted: Fri Jun 21, 2019 4:34 pm 

Joined: Sun Mar 22, 2015 7:09 pm
Posts: 942
Spiderman 2018 (PS4) tool. Models, textures & maps supported now

First you need to decompress "toc" file from specific version you're using. You can do it with quickbms or offzip.exe
For example: offzip.exe -a toc outputfolder 0
After that, rename decompressed file to "toc" and replace it.

Then correct INI file for the folder where you have game data files
Then run some of these commands:

1. spiderman 99807473A3981A8D - will extract that asset
2. spiderman 99807473A3981A8D c:\spider\iw - will extract asset into folder with name you specified
3. spiderman list.txt - will extract ALL assets in list

asset lists (all assets, and models only) - https://www56.zippyshare.com/v/RW9dW1Qw/file.html

you can also edit "list.txt" to give assets any names/folders/drives you want
tool will work based on HASHES (not names), names are given for reference

Image


Attachments:
spiderman.rar [49.28 KiB]
Downloaded 11 times


Last edited by id-daemon on Sat Oct 24, 2020 4:01 pm, edited 4 times in total.
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 Post subject: Re: Spiderman PS4
PostPosted: Sun Jun 23, 2019 10:54 am 

Joined: Sun Mar 22, 2015 7:09 pm
Posts: 942
Tool updated:

- static model support
- fixed some models crash
- fixed wrong hash calculation for some textures
- material template support (more texture names)
- fixed some broken textures


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 Post subject: Re: Spiderman PS4
PostPosted: Sun Jun 23, 2019 5:29 pm 

Joined: Sun Jun 23, 2019 5:26 pm
Posts: 3
this is pretty cool, new to this stuff and was only thinking about it recently on the latest God of War game. How would one go about accessing this? Interested to see what models are in it


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 Post subject: Re: Spiderman PS4
PostPosted: Sun Jun 30, 2019 2:01 pm 

Joined: Sun Mar 22, 2015 7:09 pm
Posts: 942
New version:

- proper bone names
- vertex normals
- map support

maps are .zone files. Not all of them contain models, so some will crash.
Try "ground" and "art" files, having names like

tile_k22_ground.zone or tile_k22_ground_overlay_act3.zone


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 Post subject: Re: Spiderman PS4
PostPosted: Mon Jul 01, 2019 2:19 am 

Joined: Sun Jun 23, 2019 5:26 pm
Posts: 3
we possibly get a new video on ur channel anytime soon showing this off?
Any cool thing found in there like unused villains or suits?


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 Post subject: Re: Spiderman PS4
PostPosted: Mon Jul 01, 2019 3:37 pm 

Joined: Sun Mar 22, 2015 7:09 pm
Posts: 942
i'm not familiar with spider, so its your mission, to make such videos ;)


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 Post subject: Re: Spiderman PS4
PostPosted: Sat Jul 25, 2020 5:59 am 

Joined: Sun Mar 22, 2015 7:09 pm
Posts: 942
asset lists added to 1st post. Since its long, there's "models only" list as separate file


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 Post subject: Re: Spiderman PS4
PostPosted: Sun Aug 23, 2020 2:56 am 

Joined: Sun Feb 24, 2019 11:45 pm
Posts: 12
I assume that this also works for Ratchet & Clank 2016. Even so, how does it function? Drag-and-drop or command-line?


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 Post subject: Re: Spiderman PS4
PostPosted: Wed Sep 30, 2020 11:54 pm 

Joined: Mon Jun 03, 2019 2:08 pm
Posts: 6
I know this is based off of models but does it extract audio sources as well?


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 Post subject: Re: Spiderman PS4
PostPosted: Sat Oct 24, 2020 4:01 pm 

Joined: Sun Mar 22, 2015 7:09 pm
Posts: 942
Update 1.17:

REMOVED 1 model:
88F27B2DD11D2433 characters\hero\hero_spiderman_spidercop\hero_spiderman_spidercop.model

added 2 models:
A5753561B8834043 characters\hero\hero_spiderman_ffh\hero_spiderman_ffh.model
A94A3D85E0086FBE characters\hero\hero_spiderman_ffh_stealth\hero_spiderman_ffh_stealth.model


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