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PostPosted: Wed Nov 20, 2019 8:47 am 

Joined: Wed Nov 20, 2019 8:43 am
Posts: 5
Greetings all. :)

I need help for open few file format inside .Afs file (after extract from .Iso)

I wanted to get 3D Model and Texture in game. Yes i do with ninja ripper and other ripping software. But it's only showing full black texture and very a lot things to do. And i can't get normal .Obj like i wanted :(

Yes i do. I try a lot script with quickbms. But nothing happen even the extensions file name is same.

Yes i do II. Also i already try with hex editor like HXD. But i can't get anything. :(

I think if we can extract/convert the file maybe we can get better mesh and texture.

Any help is really appreciated. Thanks

:this is sample file from this iso game:
https://drive.google.com/open?id=19661V ... kQdPikOKNC


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PostPosted: Mon Nov 25, 2019 3:05 pm 

Joined: Wed Nov 20, 2019 8:43 am
Posts: 5
Update.

.adx is audio files


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PostPosted: Tue Nov 26, 2019 11:23 pm 

Joined: Tue Jul 24, 2018 8:52 am
Posts: 90
I had no problem getting the models.
Image
First timer i take it ?


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PostPosted: Wed Nov 27, 2019 10:58 am 

Joined: Wed Nov 20, 2019 8:43 am
Posts: 5
DJ Normality wrote:
I had no problem getting the models.
Image
First timer i take it ?



Cool!! Can you teach me how to do that pls.. ;)


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PostPosted: Wed Nov 27, 2019 1:07 pm 

Joined: Tue Jul 24, 2018 8:52 am
Posts: 90
Use PCSX2 4600 version.
Its the only one with the .obj snap feature.
Once you got it boot your game.
Get to a part where your mesh is on screen.
I run TexMod with the rip so i can do it all at once.
TexMod allows you to cycle through the textures on screen and save them.
Now once you get to your mesh, hold Shift + F8.
This will snap a image of the geometry.
Look in your My Documents\PCSX2\Snaps.
You will see a .obj file.
Now take that file and open it in 3DS Max.
You will see there are duplicate meshes here.
Highlight from 000 to whatever is half.
So say there are 1300 objects. You will need 650-1300.
These are usually the UV mapped polygons.
Once deleted save the .obj as an .obj.
Open up PCSX2 Model Converter.
This program allows you to fix the projection on PCSX2 snaps.
Now that our .obj is fixed with correct polygons its still not fixed in projection.
So take the .obj file place it in the RAW folder.
Look at the snap .bmp file generated in the snap folder.
Go to properties and details.
Look at the resolution of the snap.
Divide by half.
So if your resolution was 340x224.
Then set the parameters of the program to 170x112.
Each snap will be different for each game.
After you get that part set Focal Distance to 1000.
Click Fix projections.
Then click Repair projections.
Go back to your PCSX2 Model Converter folder and in your Fixed Projections folder you will see a new .obj.
Load this into your 3D program.
I use Cinema 4D.
Once loaded optimize points so you can center to object.
After axis is set center the object to the center of the world.
Now you can see the mesh with no projection.


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PostPosted: Wed Nov 27, 2019 1:30 pm 

Joined: Wed Nov 20, 2019 8:43 am
Posts: 5
DJ Normality wrote:
Use PCSX2 4600 version.
Its the only one with the .obj snap feature.
Once you got it boot your game.
Get to a part where your mesh is on screen.
I run TexMod with the rip so i can do it all at once.
TexMod allows you to cycle through the textures on screen and save them.
Now once you get to your mesh, hold Shift + F8.
This will snap a image of the geometry.
Look in your My Documents\PCSX2\Snaps.
You will see a .obj file.
Now take that file and open it in 3DS Max.
You will see there are duplicate meshes here.
Highlight from 000 to whatever is half.
So say there are 1300 objects. You will need 650-1300.
These are usually the UV mapped polygons.
Once deleted save the .obj as an .obj.
Open up PCSX2 Model Converter.
This program allows you to fix the projection on PCSX2 snaps.
Now that our .obj is fixed with correct polygons its still not fixed in projection.
So take the .obj file place it in the RAW folder.
Look at the snap .bmp file generated in the snap folder.
Go to properties and details.
Look at the resolution of the snap.
Divide by half.
So if your resolution was 340x224.
Then set the parameters of the program to 170x112.
Each snap will be different for each game.
After you get that part set Focal Distance to 1000.
Click Fix projections.
Then click Repair projections.
Go back to your PCSX2 Model Converter folder and in your Fixed Projections folder you will see a new .obj.
Load this into your 3D program.
I use Cinema 4D.
Once loaded optimize points so you can center to object.
After axis is set center the object to the center of the world.
Now you can see the mesh with no projection.



Thanks for your share bro. But what excatly i want is convert the file/extract the file so we can get better model and in t-pose.

Because it will really difficult to rig the model without bones.

I was able to rip 3d model and texture from basara 3 and 4.

Perhaps you can look the hex from my attachment files above. I reallu appreciate that :)


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PostPosted: Wed Nov 27, 2019 10:47 pm 

Joined: Tue Jul 24, 2018 8:52 am
Posts: 90
Every PS1 and PS2 I have ripped,(around 100) I've never once seen a T-pose. That is for newer gen consoles or PC. PS1 an PS2 used a Build Table method to rig/animate the mesh. Not bones.


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PostPosted: Thu Nov 28, 2019 4:59 am 

Joined: Wed Nov 20, 2019 8:43 am
Posts: 5
Ok bro. Maybe i will try again ripping manual with 4600 version. But when i rip the model and fix it with pcsx2 model converter why the model become flat? How to fix this. Thanks


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PostPosted: Thu Dec 05, 2019 11:29 pm 

Joined: Sun Sep 28, 2014 10:14 am
Posts: 4
Girivh93 wrote:
Ok bro. Maybe i will try again ripping manual with 4600 version. But when i rip the model and fix it with pcsx2 model converter why the model become flat? How to fix this. Thanks


If you want the t-posed models I suggest you to find the wii version or the game. If you are lucky the format should be the same as the previous games and uses mdl0 format (a common wii file format) but they may be packaged inside some archive format (like .pak and so on, just take a look with an hex editor) you may get even bones and animations. You can convert the mdl0 files to psk, obj or fbx with brresviewer, just google it.


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