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Cars Race-o-Rama .xng https://zenhax.com/viewtopic.php?f=5&t=12889 |
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Author: | DJ Normality [ Sun Dec 08, 2019 7:42 pm ] |
Post subject: | Cars Race-o-Rama .xng |
![]() Vertex offset ![]() ![]() Face offset ![]() ![]() UV offset ![]() ![]() This is the first time I have used the Tri-Strip. Not too sure what it does but seems to work ![]() If anyone could write a simple script or drop and drag .exe for these files I would appreciate it. Sample File https://drive.google.com/file/d/1kjjJzl ... sp=sharing |
Author: | DJ Normality [ Mon Dec 09, 2019 3:44 am ] |
Post subject: | Re: Cars Race-o-Rama .xng |
Perseverance pays off. He was located in the one of the JCAN_Body.xng file. Its the only one thats 558KB of Mcqueen. Video of extraction. https://www.youtube.com/watch?v=bC52TkS-KGs |
Author: | Allen [ Fri Jan 08, 2021 2:31 am ] |
Post subject: | Re: Cars Race-o-Rama .xng |
![]() ![]() This is a car that can talk and jump. However, it is still not sure how the texture works, maybe you should provide a complete archive file. |
Author: | DJ Normality [ Fri Jan 08, 2021 7:33 pm ] |
Post subject: | Re: Cars Race-o-Rama .xng |
All i have is the .XNG's .P3G's and the texture maps. There was other data like .ini files and .txt files but i didnt think they were useful. I sent you a dm of the tools I used and the game download. But I dont have any of the original content anymore. |
Author: | Code [ Mon Jan 11, 2021 12:48 pm ] |
Post subject: | Re: Cars Race-o-Rama .xng |
Interesting, did you load of one the .got/wot animation files for McQ? would it be possible to open these up in Blender or 3ds Max? because this could be useful for me since i am modding the games and i would like to edit models or create new animations, we develop a mod that's goal is to combine three games released by THQ into one game using the second game (Cars Mater-National) as a base for a mod we call Hi-Octane, if you're willing to help us or something i may give you an invatation link to our discord server also you're using the rainbow_studios.bms script to unpack Race-O-Rama data correct? |
Author: | Allen [ Mon Jan 11, 2021 3:40 pm ] |
Post subject: | Re: Cars Race-o-Rama .xng |
I made a NOESIS plugin, supports models, bones, and skins. *Edited*:Added color and uv2 support. Attachment: If you are interested, here is a 010 Hex Editor format template of the model file. Attachment:
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Author: | DJ Normality [ Mon Jan 11, 2021 3:41 pm ] |
Post subject: | Re: Cars Race-o-Rama .xng |
Thank you so much Allen. Finally after 3 years ![]() @Code i used the cars_ror_p3r.bms script Noesis does crash on some of these. Not too sure. I went ahead and packed all the files I do have for you if you need to do more test. Probably an unnecessary amount of files but I didn't know what all you needed. And seems not all meshes are the same. ![]() Archive https://drive.google.com/file/d/10e9_kv ... sp=sharing |
Author: | Code [ Tue Jan 12, 2021 1:41 am ] |
Post subject: | Re: Cars Race-o-Rama .xng |
Noesis seems to be crashing while trying to load characters that have Headlights and Breaklights just checked it a couple of times and each time i loaded characters with no headlights or breaklights it worked just fine and with headlights and breaklights Noesis seems to crash |
Author: | Code [ Tue Jan 12, 2021 2:01 pm ] |
Post subject: | Re: Cars Race-o-Rama .xng |
Thank you for the information, also one of our programmers is asking if you could release the source code of the script, we're trying to see if we could convert a .fbx file to .xng there is also another model file format .gcg it's mainly used by the Wii version of these games, it's mostly a different version of .xng could you maybe look into these as well? here is a sample file: https://drive.google.com/file/d/1bO_n-f ... sp=sharing would there be anyway of contacting you anywhere else besides here? like Discord or something like that? |
Author: | Allen [ Tue Jan 12, 2021 2:31 pm ] |
Post subject: | Re: Cars Race-o-Rama .xng |
I also updated the 010 format template. I have posted the format, and I think sharing the format is important. If you understand the format, you can process the model accordingly. I will take a look at the WII format when I have time. Generally, the native geometry of console games on different platforms will be different, and other data will remain roughly unchanged. |
Author: | Code [ Tue Jan 12, 2021 7:16 pm ] |
Post subject: | Re: Cars Race-o-Rama .xng |
Alright, Thank you again for your help, waiting for any news |
Author: | Code [ Tue Jan 12, 2021 11:17 pm ] |
Post subject: | Re: Cars Race-o-Rama .xng |
@Allen one of my programmers is asking if it would be possible for you to make a .FBX to .XNG script |
Author: | Allen [ Wed Jan 13, 2021 6:40 am ] |
Post subject: | Re: Cars Race-o-Rama .xng |
Sorry, there are still some unknown things in this format, and I have no plans to write an exporter. |
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