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 Post subject: PES 13 .bin models
PostPosted: Sat Jun 13, 2020 9:20 am 

Joined: Sat Nov 09, 2019 5:52 am
Posts: 42
Hello friends please help me about this strange model files .bin how can I open this models in blender or max?
If anyone know anything please help.
Here is some samples.
https://drive.google.com/file/d/1LRrk5t ... bJKhh/view


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 Post subject: Re: PES 13 .bin models
PostPosted: Sat Jun 13, 2020 5:59 pm 

Joined: Sat Nov 09, 2019 5:52 am
Posts: 42
Please anyone help me.


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 Post subject: Re: PES 13 .bin models
PostPosted: Sun Oct 25, 2020 9:31 am 

Joined: Sat Nov 09, 2019 5:52 am
Posts: 42
Aluigi mate is it possible to extract mesh from the bin samples? I really need them. :(


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 Post subject: Re: PES 13 .bin models
PostPosted: Sun Oct 25, 2020 9:45 am 

Joined: Tue Jul 24, 2018 8:52 am
Posts: 378
you samples are no longer available to download and research..


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 Post subject: Re: PES 13 .bin models
PostPosted: Sun Oct 25, 2020 10:13 am 

Joined: Sat Nov 09, 2019 5:52 am
Posts: 42
https://mega.nz/file/pFtDkYoC#0utMnb1Lu ... ZxKtGEgoLA

Here is the samples.


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 Post subject: Re: PES 13 .bin models
PostPosted: Sun Oct 25, 2020 1:16 pm 

Joined: Tue Jul 24, 2018 8:52 am
Posts: 378
All the files you uploaded were compressed.


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 Post subject: Re: PES 13 .bin models
PostPosted: Sun Oct 25, 2020 3:11 pm 

Joined: Sat Nov 09, 2019 5:52 am
Posts: 42
How to decompress them? Please mate help me. What compression they are using?


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 Post subject: Re: PES 13 .bin models
PostPosted: Sun Oct 25, 2020 4:52 pm 
Site Admin
User avatar

Joined: Wed Jul 30, 2014 9:32 pm
Posts: 11814
Just zlib:
Code:
getdstring VER 3    # 00 01 01
idstring "WESYS"
get ZSIZE long
get SIZE long
savepos OFFSET
get NAME basename
string NAME + "."
clog NAME OFFSET ZSIZE SIZE


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 Post subject: Re: PES 13 .bin models
PostPosted: Sun Oct 25, 2020 10:19 pm 

Joined: Tue Jul 24, 2018 8:52 am
Posts: 378
Thanks. I'll look at the uncompressed files.

I found that these only hold texture data.
Image
[HEADER]
ball001_s.tif.ba
ll001_n.tif.ball
001_c.tif
Image
[FOOTER]
d77_0.dat.d77_1.
dat.d77_2.dat.d7
7_3.dat

I'll look through the other files.


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 Post subject: Re: PES 13 .bin models
PostPosted: Mon Oct 26, 2020 3:24 am 

Joined: Sat Nov 09, 2019 5:52 am
Posts: 42
but it contains models also. i have textures but need the 3d.


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 Post subject: Re: PES 13 .bin models
PostPosted: Mon Oct 26, 2020 3:32 am 

Joined: Sat Nov 09, 2019 5:52 am
Posts: 42
Here is a help for you guys. I opened the bin file in ''PES file explorar'' and i exported the block_1 which contains the model. But i don't know how can i open that file in 3d software.

Image


Attachments:
Block_1.zip [33.84 KiB]
Downloaded 18 times
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 Post subject: Re: PES 13 .bin models
PostPosted: Mon Oct 26, 2020 9:28 am 

Joined: Tue Jul 24, 2018 8:52 am
Posts: 378
Thats the same exact file.. just textures..
Image

So your not really helping anyone out. Scroll down you file. There are names within them. Find something thats
NOT a [C] which is color [S]which is specular.. or [N] which is normal

These are textures bro.. ball301.s.psd is a specular textures in photoshop format. ball301.n.psd is a normal texture. ect..

This file is called Ball_A and inside holds ball301.s.psd, ball301.n.psd, and ball301.c.psd

You need anything other than these names. Copy ?


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 Post subject: Re: PES 13 .bin models
PostPosted: Mon Oct 26, 2020 10:30 am 

Joined: Sat Nov 09, 2019 5:52 am
Posts: 42
But Acewell found the model from decompressed bin file.
See this thread.
https://forum.xentax.com/viewtopic.php? ... 77#p168077


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 Post subject: Re: PES 13 .bin models
PostPosted: Mon Oct 26, 2020 11:16 am 

Joined: Tue Jul 24, 2018 8:52 am
Posts: 378
Idk man sorry. But I didn't find any model data in your files. And he just said that he see's a model never showed where. And I didn't see one. Only 3 Files. An C,S,N .psd file.

EDIT.. hold that thought.. I just found something..

Image
Not sure what im looking at.


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 Post subject: Re: PES 13 .bin models
PostPosted: Mon Oct 26, 2020 11:26 am 

Joined: Sat Nov 09, 2019 5:52 am
Posts: 42
You found the model? It's a 3d ball model.


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 Post subject: Re: PES 13 .bin models
PostPosted: Mon Oct 26, 2020 11:31 am 

Joined: Tue Jul 24, 2018 8:52 am
Posts: 378
Yes give me 2 mins plz and ill post the algo


Edit
Image
Here is your algo for vertex
Image
Faces
Image
Still working on UV's
Image
Keep getting an error


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 Post subject: Re: PES 13 .bin models
PostPosted: Mon Oct 26, 2020 11:53 am 

Joined: Sat Nov 09, 2019 5:52 am
Posts: 42
Thats nice. But i can use that numbers for every model?


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 Post subject: Re: PES 13 .bin models
PostPosted: Mon Oct 26, 2020 12:05 pm 

Joined: Tue Jul 24, 2018 8:52 am
Posts: 378
Yes the algo.. youll have to find the offsets to the data. But this is the algo to the game files.

UV's seem to be right after the vertex.
Image

Extracted File
https://drive.google.com/file/d/19h_zxB ... sp=sharing


Last edited by DJ Normality on Mon Oct 26, 2020 12:08 pm, edited 1 time in total.

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 Post subject: Re: PES 13 .bin models
PostPosted: Mon Oct 26, 2020 12:08 pm 

Joined: Sat Nov 09, 2019 5:52 am
Posts: 42
Ok I'll try tonight. Thanks a lot for your help mate. But you find algo for the uvs?


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 Post subject: Re: PES 13 .bin models
PostPosted: Mon Oct 26, 2020 12:09 pm 

Joined: Tue Jul 24, 2018 8:52 am
Posts: 378
I will try to look into it kinda busy atm with other projects.


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