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PostPosted: Sun Aug 02, 2020 3:53 am 

Joined: Tue Jul 24, 2018 8:52 am
Posts: 365
I was able to extract the files. But no plug-ins or scripts work so far.

Files are .MESH and .TEX. Which are very common.

Samples
https://drive.google.com/file/d/1xzy-DU ... sp=sharing

I would like to make a Noesis script for the file formats if anyone can help.

Thanks


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PostPosted: Mon Aug 03, 2020 1:38 am 
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Joined: Sun Apr 21, 2019 2:09 am
Posts: 34
To create a script, you will need to provide a few more sample files.
Image
Attachment:
Bus.png [33.11 KiB]
Not downloaded yet

The texture appears to be DXT1.
Image
Attachment:
T_WaterFoam_D_1.png [536.65 KiB]
Not downloaded yet


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PostPosted: Mon Aug 03, 2020 4:21 am 

Joined: Tue Jul 24, 2018 8:52 am
Posts: 365
Hey! Thanks man. You seem to have already gotten something. Here are a few more sample files.
https://drive.google.com/file/d/1LOAGi7 ... sp=sharing


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PostPosted: Tue Aug 04, 2020 7:56 pm 
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Joined: Sun Apr 21, 2019 2:09 am
Posts: 34
The scripts are not guaranteed to work with all files and the texture script can conflict with other scripts, generating an error and not loading the texture, if it does, move the conflicting script to another folder.
Feel free to send files that don't work.


Attachments:
GarfieldKartPS4 Scripts Noesis.zip [1.33 KiB]
Downloaded 46 times
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PostPosted: Tue Aug 04, 2020 8:10 pm 

Joined: Tue Jul 24, 2018 8:52 am
Posts: 365
Works good. Seems to fail every now and then with this error.
Image
Other than that bro thank you my son is gonna love these.

Loaded the file up but cant seem to get anything. Even as .FBX convert.
Image
Not sure I will try other formats but this is my main format I use and I never had any issues.
Even windows 3d viewer fails.

Ah nvm. I see that its the files your talking about. Must be animations. All the statics export.

Errors
https://drive.google.com/file/d/1sEpzEi ... sp=sharing


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PostPosted: Wed Aug 05, 2020 2:53 am 
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Joined: Sun Apr 21, 2019 2:09 am
Posts: 34
Here is the updated:
Attachment:
fmt_GarfieldKart_mesh_PS4.zip [940 Bytes]
Downloaded 42 times


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PostPosted: Wed Aug 05, 2020 5:09 am 

Joined: Tue Jul 24, 2018 8:52 am
Posts: 365
Man thank you. I got the characters and most of the worlds. So whatever I didnt get I'm sure I can rebuild. Thanks again for helping me do this. Could you maybe send me an email to help me learn how to do this. I mean I'm close I can script and modify stuff I just dont get how you seen what algorithms to use. If not I understand. Thanks for everything my email is sharppyshooter@gmail.com


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PostPosted: Thu Aug 06, 2020 11:59 pm 
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Joined: Sun Apr 21, 2019 2:09 am
Posts: 34
:D , send you an email.


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PostPosted: Sun Aug 16, 2020 3:54 pm 

Joined: Wed Nov 12, 2014 1:46 pm
Posts: 63
DJ Normality,

Did you cut some bytes from the begin of your sample files?

The sample files from the Windows version have
4 bytes (length of the model name)
x bytes (model name)


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PostPosted: Sun Aug 16, 2020 8:31 pm 

Joined: Tue Jul 24, 2018 8:52 am
Posts: 365
No this is from the PS4 version files, I didnt cut anything out. It was kind of a weird export using unity unpacker. Seemed like it didnt unpack it all. And if i remember i had to rename all the files because there was no extension on them.


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PostPosted: Fri Aug 21, 2020 11:57 am 

Joined: Wed Nov 12, 2014 1:46 pm
Posts: 63
DJ Normality wrote:
No this is from the PS4 version files, I didnt cut anything out. It was kind of a weird export using unity unpacker. Seemed like it didnt unpack it all. And if i remember i had to rename all the files because there was no extension on them.


When I open the uncompressed common file from the Windows version with AssetsBundleExtractor_2.2 I see the mesh files with the .fbx file extension.
(I know that it is not same with the Autodesk .fbx format internally.)

Can you tell me what you see when you open the PS4 bundle with the unity unpacker?

I have finished my Garfield Kart loader module and I have tested it on your about 30 PS4 files and about 300 Windows files.


Attachments:
common.jpg [168.72 KiB]
Not downloaded yet
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PostPosted: Sun Aug 23, 2020 12:28 am 

Joined: Tue Jul 24, 2018 8:52 am
Posts: 365
Oh wow. Nice!. And it was just a bunch of hash files. Then the named files but i don't remember the extension. I think it was blank. I used a program to rename them to .assets. Then I could unpack them. Sorry Karpati I don't have the original files anymore.


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PostPosted: Sun Aug 23, 2020 3:35 pm 

Joined: Wed Nov 12, 2014 1:46 pm
Posts: 63
When I open the uncompressed common file from the Windows version with UnityEx v1.8.9.4 I see the mesh files with the .mesh file extension.


Attachments:
common_UnityEx.jpg [136.89 KiB]
Not downloaded yet
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PostPosted: Sat Aug 29, 2020 7:07 pm 

Joined: Wed Nov 12, 2014 1:46 pm
Posts: 63
I have finished my Garfield Kart: Furious Racing .mesh and .tex loader modules.

The .mesh loader module supports the subobjects and 11 different vertex formats from the Windows and PS4 games.
The .tex loader module supports 4 different texture formats.

I have released the following program as web updates:
- 3D Object Converter v7.036 (Windows)

How to get the 3D Object Converter:
Download the 3D Object Converter from http://3doc.i3dconverter.com and install it or download and use the portable version.
After it just use the Help/Check for updates... function to get the v7.036.


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