ZenHAX

Free Game Research Forum | Official QuickBMS support | twitter @zenhax | SSL HTTPS://zenhax.com
It is currently Fri Oct 30, 2020 1:45 pm

All times are UTC




Post new topic  Reply to topic  [ 13 posts ] 
Author Message
PostPosted: Wed Aug 05, 2020 8:18 pm 

Joined: Fri Jun 03, 2016 5:24 pm
Posts: 45
Hi Guys, I'm wondering if someone can take a look to this game files:

https://www.mediafire.com/file/y2jooyozbh2ay7a/file

More info here:

https://forum.xentax.com/viewtopic.php? ... 3&start=15

There's a tool to get the models but it's not complete, you can get only static meshes.


Top
   
PostPosted: Fri Sep 04, 2020 10:41 pm 

Joined: Fri Jun 03, 2016 5:24 pm
Posts: 45
I guess no one is interested in this game.


Top
   
PostPosted: Sat Sep 05, 2020 2:26 am 

Joined: Tue Jul 24, 2018 8:52 am
Posts: 365
The files you provided only hold texture data.
Image
Image


Top
   
PostPosted: Sat Sep 05, 2020 2:42 am 

Joined: Tue Jul 24, 2018 8:52 am
Posts: 365
Sorry. I looked at the wrong files. Heres what I found.
Image
Image
No UV's yet but im sure they are there just below the vertex data.


Top
   
PostPosted: Tue Sep 08, 2020 2:25 am 

Joined: Fri Jun 03, 2016 5:24 pm
Posts: 45
Lol Thanks.


Top
   
PostPosted: Thu Sep 10, 2020 5:31 pm 

Joined: Thu Sep 10, 2020 5:09 pm
Posts: 2
Hey! Cool to see some people interested in this game, I am making a tool that is dedicated to modding the game and modifying the game files you can check it out below.

https://github.com/SockNastre/Resurreccion-Toolkit

I haven't done too much research into the models, I've gotten as far as DJ has and identified a few patterns on where certain things are located like submeshes and certain offsets but that's it. For the tool's completion model importation and exportation are planned assuming they can be figured out in good time. Anyway I just came here to link the tool and if anyone is interested in using the tool or assisting with it's development then there is details on that GitHub page that can help you get into contact with me. It would be very nice to talk with others interested in this game. :)


Top
   
PostPosted: Sat Sep 12, 2020 9:35 am 

Joined: Sat Aug 29, 2015 1:13 pm
Posts: 123
Here is a blend file for import models from spk files.
It requires to install Blender version 249b (32 bit) and Python 2.6.6.(32 bit).
Doubleclick file "Blender249.blend" and in Text Window press alt+p to run script.
Select file with *.spk and press import.
Script import geometry, uv, weights for vertex and bones.

Need help with bone mapping.

Problem with bone mapping:
- vertex group "40" should be "103"

I found section with this numbers:

Code:
 
12408 21 0
    0 120
    1 3
    2 4
    3 5
    4 6
    5 41
    6 42
    7 43
    8 44
    9 60
    10 61
    11 62
    12 63
    13 96
    14 97
    15 98
    16 99
    17 100
    18 101
    19 102
    20 103
12492 37 0
    0 7
    1 8
    2 9
    3 10
    4 83
    5 81
    6 82
    7 84
    8 85
    9 86
    10 87
    11 88
    12 89
    13 90
    14 91
    15 92
    16 93
    17 94
    18 95
    19 104
    20 105
    21 106
    22 107
    23 108
    24 109
    25 110
    26 111
    27 112
    28 113
    29 114
    30 115
    31 116
    32 117
    33 118
    34 119
    35 39
    36 40
12640 10 0
    0 86
    1 87
    2 88
    3 89
    4 90
    5 91
    6 92
    7 93
    8 94
    9 95


Attachments:
sc.jpg [359.7 KiB]
Not downloaded yet
Blender249[BleachSoul][spk][2020-09-12].zip [770.77 KiB]
Downloaded 30 times
Top
   
PostPosted: Sat Sep 12, 2020 9:53 pm 

Joined: Fri Jun 03, 2016 5:24 pm
Posts: 45
when I tried to import yoruichi model, I had this message:

Image

In any case, I'm uploading all the character files:

http://www.mediafire.com/file/o4kxzcyo43f30mm/file

Also when I tried to import rukia o mugetsu files, where wwas some missing parts:

Image

Image


Top
   
PostPosted: Sat Sep 12, 2020 10:10 pm 

Joined: Tue Jul 24, 2018 8:52 am
Posts: 365
Man.. how did you make that script ?


Top
   
PostPosted: Sun Sep 13, 2020 6:24 pm 

Joined: Sat Aug 29, 2015 1:13 pm
Posts: 123
"Man.. how did you make that script ?"

If you seen a complex file format the best is making a text file with unpacked binary values , the best decimal not hex.
Unpack a 1000 bytes as float , integer or short integer or else and watch, what repeat. Try to find a number repeated items or size of repeated section. It is very funny stuff of course if you have time.

" some missing parts:"

Here is a next version of importer :
1.You can import textured models but first select files with "...Img.spk" to extract images.
2.You can choice what can you import- all meshes or main. Meshes are grouped by a skeleton. Not all meshes have uv mapping.
3.Bone mapping is too hard. How it is working , dont know. I give up.


Attachments:
Blender249[BleachSoul][spk][2020-09-13].zip [1.33 MiB]
Downloaded 27 times
Top
   
PostPosted: Sun Sep 13, 2020 10:41 pm 

Joined: Tue Jul 24, 2018 8:52 am
Posts: 365
Nice research man. Really. Thanks for looking into this.


Top
   
PostPosted: Mon Sep 14, 2020 11:12 pm 

Joined: Thu Sep 10, 2020 5:09 pm
Posts: 2
nice job! :D Seems I'll have a lot of catching up to do to get as far as you guys on the meshes haha


Top
   
PostPosted: Sun Oct 04, 2020 12:44 pm 

Joined: Wed Nov 15, 2017 1:54 pm
Posts: 67
I have posted a tool for this not long ago. Supports models and animations : https://forum.xentax.com/viewtopic.php?f=16&t=22570


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 13 posts ] 

All times are UTC


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Powered by phpBB® Forum Software © phpBB Limited