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 Post subject: PSX Binary Data
PostPosted: Mon Oct 19, 2020 9:46 am 

Joined: Tue Jul 24, 2018 8:52 am
Posts: 378
I've been trying to get these models but cant seem to figure out this data.
Using NO$PSX im able to see the start to the 1st triangle.
Image
I dump the file as a Binary and find the offset.
Image
I notice a pattern here but cant seem to get it to read properly.
Image
Here is another one.
Can anyone help with this ? I've been using model researcher but i dont think id does "QUADS" and i think thats what my problem is, been a week no results. I hope someone knows whats going on.


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 Post subject: Re: PSX Binary Data
PostPosted: Thu Oct 22, 2020 9:04 am 

Joined: Tue Jul 24, 2018 8:52 am
Posts: 378
Image
So im able to load the vertex at this offset.

But there is still errors with the padding? I have vertex loaded in the background and just below the car. Which is at 0,0,0.
Image


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