Acewell wrote:
i can assure you no one is ignoring you, either they don't know about the thread, or they don't know what to do with the data
or they aren't interested or have time to look at it. on top of that there is less than a handful of people here actually looking
at model formats and only 2 or 3 that are actively making plugins.
this is the best i got so far with zz_chainsaw_r_long.cno in Hex2obj

it looks garbled because i'm reading the data in one array, this model is probably split into 10 different submeshes.
Hex2obj is the way to go when you need something quick and without doing a format analysis
Thank you for the reply back, Acewell.
I actually tried using Hex2obj about a year ago, but unfortunately, I couldn't figure everything out.
Since that particular chainsaw model didn't turn out good, could you please try these sample .lno files instead? They originate from the same game(The House of the Dead 4) but these files are ripped from the actual arcade version and not from the PS3 version. Inside is a chainsaw model(again), and the other one is called "zb05a0_iw_star_mant.lno" which I believe is the model for the cape that the game's 5th boss wears, since "zb05" most likely stands for "zombie boss 05," and "star" is the boss's name, and finally, "mant" is short for "mantle" which is another word for "cape".