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PostPosted: Sat Oct 03, 2015 10:51 pm 
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Joined: Sat Sep 12, 2015 7:09 am
Posts: 104
DLL (modes): All files start out as
Code:
MZ..........ÿÿ..¸.......@...................................°.
....º..´.Í!¸.LÍ!This program cannot be run in DOS mode....$...
....ÊXjSŽ9..Ž9..Ž9..Ž9..Ò9...%...9..RichŽ9..........PE..L...


COL (collision): No clearly visible header exists.

.sam (animation (+sfx)): No clearly visible header exists.


Attachments:
sam (Anim).zip [717 Bytes]
Downloaded 64 times
col (Collision).zip [38.99 KiB]
Downloaded 62 times
DLL (model).zip [379.98 KiB]
Downloaded 68 times
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PostPosted: Sat Oct 10, 2015 7:41 am 

Joined: Sat Aug 09, 2014 2:34 pm
Posts: 765
DLL is not model file. It's dynamic library.


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PostPosted: Sat Oct 10, 2015 8:23 am 
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Joined: Sat Sep 12, 2015 7:09 am
Posts: 104
There is a folder called "objects" and it was filled with just these. Thought I'd include it in the topic since it was best fitting here, and well, there didn't really seem to be anything else that could be models amongst the game's folders too.


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PostPosted: Tue Oct 16, 2018 12:18 am 
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Joined: Sat Sep 12, 2015 7:09 am
Posts: 104
I just had word from someone involved with development tell me that all the things like 3D, animation, textures, etc were indeed stored in the. dll files.


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