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PostPosted: Sun Nov 15, 2020 4:41 am 

Joined: Wed Oct 21, 2020 9:24 am
Posts: 16
I'm trying to view the models but I'm having trouble trying to view them even when I go to other topics trying to solve this.

So to make things easier helping me figure out how to open Avalanche Software models. I'm going to explain how these files seem to work.


.vbuf and .ibuf are plain vertex/index data while the model is stored in .oct. the file may also have animations and other things stored in there. It's the same with .bent, .banm, .mer and .tup. source: https://forum.xentax.com/viewtopic.php?p=93154#p93154

Tried using the code that works for Disney Infinity and Toy Story 3 but it didn't work. Also tried using this to but that also didn't work unless I'm doing something wrong. source: https://forum.xentax.com/viewtopic.php?p=101169#p101169

Even when I used the updated method for Disney Infinity 3.0 it didn't work. Was getting the same issues as the others on the page. source: viewtopic.php?f=5&t=1686


I don't know what to do. Would appreciate it if someone can help me with this.


The files will be in this link if anyone wants to investigate: https://mega.nz/file/ygkFmayJ#3Ij0HjOsU ... M8xjtL-Y-c


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PostPosted: Wed Mar 10, 2021 7:15 am 

Joined: Tue Jul 24, 2018 8:52 am
Posts: 501
You have to merge your IBUF and VBUF file then you can do this..
Image
Image
Image
Image

Since them UV's looked kinda mysterious i decided to open it up and double check them. They are correct.
Image

His texture was in the .OCT file as a DXT5
Image

Final Result
Image


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PostPosted: Sat Apr 10, 2021 7:05 am 

Joined: Tue Jul 24, 2018 8:52 am
Posts: 501
How did you extract the contents of the .hog files :lol:


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