And now our 3D view.
I dont know our full counts so I will just guess and I can usually find this by scrolling through the data.
I set my count to 8000 and tick the info box. This is only in the paid Pro version.
I noticed i still wasnt at the end so i adjusted until i got to my ibuf. Notice my gap of 00's here.
Now if we hit render we can see something here.
Faces tend to always start out 00 01 00 02 00 03. I have seen times were it was 00 02 00 06 00 09.
Its just all something you need to look at visually.
If we adust counts to the end we can see this is it. Fingers crossed
We have a heliocopter. Seems there is some more faces. Maybe in another .ibuf file?
UV's are always the same count as vertex. I took a guess on these. Since were working with Floats. Our UV's will be Half-Floats.
Here is the vertex preview. To get the padding all I did was adjust the stride until the data lined up with the vertex.
Now tick polygons and view uv's to see a full uv map.
This one is tricky since we have something blocking it the same way was Bolt was. Think this is the "shadow" mesh.
When everything is at this point click File. Save OBJ. Then open in your 3D software.
I opened it here to check everything. Seems for my tutorial I chose one that has some issues.
Hope this helps.