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 Post subject: Cyberpunk 2077 [PC] .dat
PostPosted: Thu Dec 10, 2020 4:54 am 

Joined: Tue Jul 24, 2018 8:52 am
Posts: 448
Is there a way to convert this into a 3d format like .3ds or .ascii ? I can see its some kind of model data.

Sample File
https://drive.google.com/file/d/1JQ9nI8 ... sp=sharing


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PostPosted: Thu Dec 10, 2020 6:07 am 

Joined: Tue Jul 24, 2018 8:52 am
Posts: 448
I was able to find something..
Image
Image
def a uv starting point

faces are clear
Image

but not sure if i have the vertex right
Image
im assuming this file is hair. its not sample file i provided just some random file i clicked on. yet same structure.


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PostPosted: Thu Dec 10, 2020 8:58 am 

Joined: Tue Jul 24, 2018 8:52 am
Posts: 448
Success!! but...

Image
Vertex
Image
Faces
Image
UV's
Image
Viewport

Everything looks good yet still not able to get it "unskewed"
Image

I'm gonna play around with it some more but here are the samples I used along with the converted file.
https://drive.google.com/file/d/1n2JoXP ... sp=sharing


Edit**

I scaled the object x and y 50% for this result
Image

I dont know if its right or not. Hope someone can help me out.


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PostPosted: Thu Dec 10, 2020 9:59 am 

Joined: Tue Jul 24, 2018 8:52 am
Posts: 448
Oh wow.. the detail in this one..
Image
Image
Impressive for just a neck part.


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PostPosted: Fri Dec 11, 2020 11:18 am 

Joined: Tue Jul 24, 2018 8:52 am
Posts: 448
Manually extracting each part to the vehicle. Objects still seem skewed.. I tried to adjust them but seems each one is different. The chassis was -50% x -50% y but when i do the bodyshell. I did -50% -20% for it to look right. Im not sure whats going on there. Has to be a issue with the initial build in MR. Maybe Float. Im using short now and when I adjust for Float i get errors. So i really dont know on this one. First time seeing this kind of issue.
Image


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PostPosted: Sat Dec 12, 2020 3:07 am 

Joined: Tue Jul 24, 2018 8:52 am
Posts: 448
https://www.youtube.com/watch?v=4WrffgWC0bU&feature=youtu.be&ab_channel=DJNormality

Binary Extraction Video


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PostPosted: Mon Dec 14, 2020 2:57 am 

Joined: Tue Jul 24, 2018 8:52 am
Posts: 448
Noesis Script Released!
Image
https://drive.google.com/file/d/1YCUj87 ... sp=sharing
fmt_mesh.py


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PostPosted: Sat Dec 19, 2020 11:23 pm 

Joined: Sat Dec 19, 2020 11:22 pm
Posts: 1
"Sorry, the file you have requested does not exist.

Make sure that you have the correct URL and the file exists."


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PostPosted: Mon Dec 21, 2020 6:06 pm 

Joined: Tue Jul 24, 2018 8:52 am
Posts: 448
Discord
https://discord.gg/cp77modding

Models
https://www.deviantart.com/sharppy2/art ... -864416068

Textures
https://www.deviantart.com/sharppy2/art ... -864430436


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PostPosted: Fri Jan 08, 2021 4:45 pm 

Joined: Fri Jan 08, 2021 4:39 pm
Posts: 3
Hi all , and first of all , thanx for the work !

I'm looking for the objective map of cyberpunk , and with the noesis script method , I unpack all the arhives , but still can't find the famous 3D map... I've found some .meshes of an obscure 3Dmap , but meshs are empties , or there are only roads, but not buildings. Even if the building mesh that I suppose is the one I'm looking for seems to be a submesh that does not load with noesis.

Could someone help ? I've just seen the DJ Normality post , names night city , did you reach to find all the 3D assets ?

I don't care about the character, I only want the 3D map to print it in 3D...

thanx for all the answers , and thanx a lot for all the work produced. \m/


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PostPosted: Fri Jan 08, 2021 7:30 pm 

Joined: Tue Jul 24, 2018 8:52 am
Posts: 448
I dumped all the models and textures but didn't look at most of them. Here are the links.

Models
https://www.deviantart.com/sharppy2/art ... -864416068

Textures
https://www.deviantart.com/sharppy2/art ... -864430436

Sorry here is the discord sever if you haven't joined.
https://discord.gg/cp77modding


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PostPosted: Fri Jan 08, 2021 8:40 pm 

Joined: Fri Jan 08, 2021 4:39 pm
Posts: 3
Yep I saw that , and thanx for the job you made !

But the model I'm looking for is not inside your pack...That is to think the model may be not a 3D mesh , or coded in a different way , I don't know... f***!...


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PostPosted: Sat Jan 09, 2021 1:07 am 

Joined: Tue Jul 24, 2018 8:52 am
Posts: 448
Ok I ran into this issue with a jacket. Whats the file name ? If you know that I can reverse the data for you. Whats the objective map ?


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PostPosted: Mon Jan 11, 2021 8:59 am 

Joined: Fri Jan 08, 2021 4:39 pm
Posts: 3
Hi DJ Normality !

I came to the discord of Xentax and CP77 mod , and talked with some others modders. They told me that this map is not a mesh , but a mix between collision datas and some assets certainly called within a big file. So yeah , the main solution may the reversing...

The files of this "objective map" , are located in Gamedata archive, in /base/entities/cameras/3Dmap...

Wel all reach to open some meshes , like ...terrain or ...roads , but not the ....buildings ones.

I'm not enough skilled to understand what to do. I'm a 3D modeler , but that is out of my skill perimeter lol.

Thanx for the help !


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