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 Post subject: Pak TLOU - Uncharted
PostPosted: Fri Dec 11, 2020 10:03 pm 

Joined: Fri Apr 17, 2020 11:11 pm
Posts: 3
Does anyone know explain the pak file structure for TLOU or UC a bit :twisted: ?
I read on some posts that in the beginning of pak file is some offset relocation table...???

In chrrox noesis script "VRAM_DESC" is for detect textures... is it maybe "GEOMETRY_1" for verts

How to find mesh...verts... faces...bones...

How to get those offsets ?

Cheers!!!


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 Post subject: Re: Pak TLOU - Uncharted
PostPosted: Fri Dec 11, 2020 11:30 pm 

Joined: Tue Jul 24, 2018 8:52 am
Posts: 438
The models and textures are researched
https://forum.xentax.com/viewtopic.php?f=16&t=15816


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 Post subject: Re: Pak TLOU - Uncharted
PostPosted: Fri Dec 11, 2020 11:42 pm 

Joined: Fri Apr 17, 2020 11:11 pm
Posts: 3
Thanks...if you mean for viewers, but there is nothing about pak structure or models inside....
they keep it a top secret :!:


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 Post subject: Re: Pak TLOU - Uncharted
PostPosted: Sat Dec 12, 2020 3:05 am 

Joined: Tue Jul 24, 2018 8:52 am
Posts: 438
No they are extractors then you use noesis script on .NUX. to get .obj. No bones.


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 Post subject: Re: Pak TLOU - Uncharted
PostPosted: Sat Dec 12, 2020 1:20 pm 

Joined: Fri Apr 17, 2020 11:11 pm
Posts: 3
Thanks but that's not what I'm looking for.
I know it’s hard to code and there’s little information about it!
But I ask if anyone might know more information about the pak file itself.


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