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PostPosted: Sun Oct 04, 2015 9:33 pm 

Joined: Wed Sep 16, 2015 1:50 am
Posts: 23
Hello, I'm looking to make Dungeon Gems' models & textures work with Noesis, Blender or similar. (As long as the program to open it is free)

This is a followup to my thread in the Game Archives section, where aluigi informed me Dungeon Gems' .pak archives can be extracted with Offzip. I extracted the .pak archives relating to the Dungeon map, and I'm now left with the following files:
  • 0000002c.bre
  • 00019dd5.dat
  • 00030487.dat
  • alpha.pvr
  • rgb.pvr

Does anyone know how these can be made to work with Noesis, Blender, or similar? Any program will work as long as it's free.
Included .zip below contains the six files listed above.

Huge thanks to anyone that can help me.

dungeon.zip [1.04 MiB]
Downloaded 92 times
PostPosted: Mon Oct 12, 2015 5:45 am 
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Joined: Fri Aug 08, 2014 1:06 am
Posts: 516
That 0000002c.bre file contains your models
The header looks consistent with what is documented here

maybe there is a bms script around here that could split it into separate files. :)

first 6 meshes converted from the bre file with Hex2obj


PostPosted: Fri Jun 10, 2016 8:26 pm 

Joined: Fri Jun 10, 2016 6:35 pm
Posts: 4
omg :o u did it.. plz tell me how to open .bre files.. i unpacked .gla2 of modern combat 5 got so many .bre files dont know how to open them plz the link u posted above cant open bre they r for bres or brrees or sumthing like tht plz help me :cry:

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