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PostPosted: Sat Jan 30, 2021 12:49 pm 

Joined: Sun Jul 05, 2020 10:01 am
Posts: 14
It is a unity game whose chinese name is "梦幻新诛仙".https://mhxzx.wanmei.com/
However, it can't be loaded with Asset Studio. Please help me with it.


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PostPosted: Sat Jan 30, 2021 6:55 pm 

Joined: Tue Jul 24, 2018 8:52 am
Posts: 468
Well I looked into the .obb file to the game and found that you cant open it.
Image
I opened it up in hex to find the data looks compressed or encrypted somehow.
Image


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PostPosted: Sun Jan 31, 2021 2:36 am 

Joined: Sun Jul 05, 2020 10:01 am
Posts: 14
DJ Normality wrote:
Well I looked into the .obb file to the game and found that you cant open it.
Image
I opened it up in hex to find the data looks compressed or encrypted somehow.
Image


Thank you ! As you can see, the game hasn't been realeased. The *.ab file is from beta version of the game. So I am not clear about the *.obb file, since I didn't find it in the APK file.


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PostPosted: Sun Jan 31, 2021 12:55 pm 

Joined: Thu Aug 07, 2014 10:28 pm
Posts: 346
is there a link to the apk to look for the decryption code.


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PostPosted: Sun Jan 31, 2021 3:00 pm 

Joined: Tue Jul 24, 2018 8:52 am
Posts: 468
Oh i didnt see it was that new. And I think i just had the wrong files.


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PostPosted: Sun Jan 31, 2021 4:04 pm 

Joined: Thu Aug 07, 2014 10:28 pm
Posts: 346
I downloaded the test client of 梦幻新诛仙
just need to fix the unity header then it works fine.
https://bs3.resource.ccplay.cn/media/pa ... 8/mhzx.apk
Code:
get SIZE asize
math SIZE - 11
get NAME basename
string NAME + .unity3d
set MEMORY_FILE binary "\x55\x6E\x69\x74\x79\x46\x53\x00\x00\x00\x00\x06\x35\x2E\x78\x2E\x78\x00\x35\x2E\x34\x2E\x31\x66\x31\x00\x00\x00\x00\x00"
append
endian big
goto 0x1E MEMORY_FILE
put SIZE long MEMORY_FILE
math SIZE - 0x22
log MEMORY_FILE 0x2D SIZE
append
get SIZE asize MEMORY_FILE
log NAME 0 SIZE MEMORY_FILE


Image


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PostPosted: Wed Feb 03, 2021 1:52 am 

Joined: Sun Jul 05, 2020 10:01 am
Posts: 14
chrrox wrote:
I downloaded the test client of 梦幻新诛仙
just need to fix the unity header then it works fine.
https://bs3.resource.ccplay.cn/media/pa ... 8/mhzx.apk
Code:
get SIZE asize
math SIZE - 11
get NAME basename
string NAME + .unity3d
set MEMORY_FILE binary "\x55\x6E\x69\x74\x79\x46\x53\x00\x00\x00\x00\x06\x35\x2E\x78\x2E\x78\x00\x35\x2E\x34\x2E\x31\x66\x31\x00\x00\x00\x00\x00"
append
endian big
goto 0x1E MEMORY_FILE
put SIZE long MEMORY_FILE
math SIZE - 0x22
log MEMORY_FILE 0x2D SIZE
append
get SIZE asize MEMORY_FILE
log NAME 0 SIZE MEMORY_FILE


Image

Thank you very much! It works well.


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