After exporting the contents the mesh is .md6mesh. I've tried looking into the format but there isn't much on it. I was able to figure out a few things though from looking at the data.
The files are strange but it was able to find some patterns. Seems the characters and objects are padded to 34. The vertex always start after the 00 00 00 3F.
These seem to be the offset of each mesh. It does change here for the hair/eyelashes/eyebrows. The padding is 36.
It still has the 80 3F but there is a gap of 00's before the vertex start i noticed. I did cut each file from the 1st blue set of bytes. Making it so each file starts out at model/xxxx
This is the header now from the cut files
Faces are always in short and start directly after uv's
After much time the model is extractable. I was hoping a script could be made based off the information. Thanks in advance.
md6mesh samplehttps://drive.google.com/file/d/1sVKRCB ... sp=sharing
cut samplehttps://drive.google.com/file/d/1XXOtVY ... sp=sharing