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 Post subject: Midnight Club LA (PS3)
PostPosted: Thu Apr 08, 2021 7:14 pm 

Joined: Tue Jul 24, 2018 8:52 am
Posts: 495
I was able to decompress the files using many tools. The final result is a nameless file that holds data. I was able to find some patterns.
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Hopefully im not showing wrong screen shots but im pretty sure this is a buffer of some kind. The vertices start on the blue ususally....
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Although I did save this one where they seem to start directly after the faces but i think this is wrong. I took many screenshots. Sorry if this isn't right.
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This is what the shell looks like which seems to be correct.
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Uv's also come out correct. So this seems to be right.
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Until I run into an issue like this. These faces are in the same vertex buffer. Yet if i load 1 more face it throws an error. I found that by searching for another offset of faces reveals the other meshes. But its very time consuming. Is there anyway to parse the model data by a script ?

Thanks in advance :)


Attachments:
MCLA.zip [1.75 MiB]
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PostPosted: Thu Apr 08, 2021 9:35 pm 
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Joined: Mon Nov 23, 2020 6:01 pm
Posts: 44
The files seem very random. Some start with vertices, some start with other data. Assuming it's extracted correctly, it should be possible to script it, but I can't see any proper counts or offsets for the data within the files for where to even start.

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PostPosted: Thu Apr 08, 2021 11:59 pm 

Joined: Tue Jul 24, 2018 8:52 am
Posts: 495
I think it was the decrypter to the .rpf files. It says it "decompressed" the files but i think it messed with the data. Alot. Thanks for checking it out.


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