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Disney Infinity 3.0
https://zenhax.com/viewtopic.php?f=5&t=1686
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Author:  Doctor Loboto [ Sun Nov 01, 2015 2:36 am ]
Post subject:  Disney Infinity 3.0

Well here we go again. Disney Infinity 3.0 of course has a new formatting...and things are weird through all of the file types.

Here we have all the needed files related to the models. Specifically the ones for Darth Maul.

https://www.dropbox.com/s/u98b3twvzy1qi3q/DarthMaul.zip?dl=0

I'd like to get it converted at least to OBJ with UV's.

Author:  jmgg [ Tue Nov 03, 2015 1:59 pm ]
Post subject:  Re: Disney Infinity 3.0

Did you get from pc or tablet version? the files that I get of darthmaul are a little bigger
https://mega.nz/#F!kRAkzJZS!K-o-ZjhikGEoAc2a9vahfA
I've obtained a wrong obj but vertex look fine
Attachment:
1.jpg [104.36 KiB]
Downloaded 1 time

Author:  Doctor Loboto [ Tue Nov 03, 2015 2:55 pm ]
Post subject:  Re: Disney Infinity 3.0

This is from the PC version.

Author:  Acewell [ Tue Nov 03, 2015 8:40 pm ]
Post subject:  Re: Disney Infinity 3.0

Doctor Loboto your files look compressed or something but the files from jmgg look ok when you combine the vbuf and ibuf and convert the bytes to obj

Image

Attachment:
DarthMaul_DisInf3.zip [254.47 KiB]
Downloaded 210 times


the UVs might need flipping, i don't know because there was no texture provided

wherever jmgg got his files would be the way to go :)

Author:  Doctor Loboto [ Wed Nov 04, 2015 3:12 am ]
Post subject:  Re: Disney Infinity 3.0

Sadly, as per usual I have no idea how to effectively work hex2obj, nor do I know how to 'combine' files as such...

Author:  Doctor Loboto [ Fri Nov 06, 2015 2:56 pm ]
Post subject:  Re: Disney Infinity 3.0

All right, here's another model, I believe from the same source we had from jmgg. If we can get these converted to obj with UV's easily, it'll be all good. This one I've found the associated textures to as well!

https://www.dropbox.com/s/33yu6nellhaymdi/Ultron.zip?dl=0
https://www.dropbox.com/s/6ggi5p6e8no0rjp/GeneralGrievous.zip?dl=0

These are the two most important models to me right now. I'd really like them to be converted properly, if someone can manage...

Author:  TRDaz [ Sat Nov 07, 2015 1:31 pm ]
Post subject:  Re: Disney Infinity 3.0

For some reason, those files seem to be much different to my files (the ibuf and vbuf for General Grievous aren't the same as mine) and they gave problems in hex2obj. I do have General Grievous converted to .obj with the ibuf's and vbuf's i have, as they worked correctly.

https://www.sendspace.com/file/ot25nn

Author:  Acewell [ Sat Nov 07, 2015 9:03 pm ]
Post subject:  Re: Disney Infinity 3.0

The grievous and ultron files use different settings than the darth maul model.
The FVF is 36 instead of 16 and the UVs are floats instead of half floats.

here is the H2O files for those 2

tcw_generalgrievous_0_0.h2o

0x384FC 26994
Vb1
36 12
0x0 6407
020000
0x0 255


avg_ultron_0_0.h2o

0x16650 10134
Vb1
36 12
0x0 2548
020000
0x0 255

Author:  Doctor Loboto [ Sat Nov 07, 2015 9:19 pm ]
Post subject:  Re: Disney Infinity 3.0

Heyas Acewell, thanks for your help earlier. I just sent you a PM with one final model I need help with, the only reason I didn't post it here is I'm not sure if it's an unreleased element yet or not.

Author:  Szkaradek123 [ Sun Nov 08, 2015 7:35 am ]
Post subject:  Re: Disney Infinity 3.0

Hi
For testing:
Here is a blend importer for Blender 249.
Copy all files to folder where is blender.exe and doubleclick Blender249.blend
In Blender Text Window press alt+p and select oct file.
It support uv, skinweights, bindbones and skeleton with bone parent (not all bones have parent )
-missing bones please get from bindbones skeleton)

Attachments:
Blender249[DisneyInfinity3][PC][oct][2015-11-14].zip [71.72 KiB]
Downloaded 560 times

Author:  jmgg [ Sun Nov 08, 2015 1:07 pm ]
Post subject:  Re: Disney Infinity 3.0

fantastic! works fine!
next step is load anims :mrgreen:

Author:  TRDaz [ Sun Nov 08, 2015 5:41 pm ]
Post subject:  Re: Disney Infinity 3.0

Awesome! Just what I wanted, thank you very much :D

Author:  Acewell [ Sun Nov 08, 2015 6:33 pm ]
Post subject:  Re: Disney Infinity 3.0

Thanks Szkaradek! :D

The script chokes on Jabba, only skeleton is imported
sample
Attachment:
Jabba.zip [228.66 KiB]
Downloaded 177 times


i know this file has several objects in it too, like his platform thingy and some small kermit the frog like creature :)

Author:  Doctor Loboto [ Mon Nov 09, 2015 12:43 am ]
Post subject:  Re: Disney Infinity 3.0

Awesome, this does everything I needed! Thank you so much!

Author:  Doctor Loboto [ Wed Nov 11, 2015 5:15 am ]
Post subject:  Re: Disney Infinity 3.0

Found another model it messes up with. Sabine's.

https://www.dropbox.com/s/z5x155w7tx8qoqq/Sabine.zip?dl=0

Author:  jmgg [ Wed Nov 11, 2015 2:29 pm ]
Post subject:  Re: Disney Infinity 3.0

sabine works fine for me

Author:  Doctor Loboto [ Thu Nov 12, 2015 3:44 pm ]
Post subject:  Re: Disney Infinity 3.0

The main model of her? I got these from her specific folder in the file system, but they don't seem to work with the blender script.

Author:  TRDaz [ Thu Nov 12, 2015 5:48 pm ]
Post subject:  Re: Disney Infinity 3.0

The script was updated and Szkaradek posted a link to your post. I guess that problem is fixed now, so you should download the script again.

Author:  Acewell [ Fri Nov 13, 2015 7:40 pm ]
Post subject:  Re: Disney Infinity 3.0

the Falcon meshes won't import

sample
Attachment:
emp_millenniumfalcon.zip [299.58 KiB]
Downloaded 213 times


edit
it works now thanks for the update! :D

Author:  kangaroo78 [ Thu Nov 19, 2015 4:48 am ]
Post subject:  Re: Disney Infinity 3.0

Cant get the legs of the ATAT, I wonder if they are in a separated file, any ideas :(

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