ZenHAX

Free Game Research Forum | Official QuickBMS support | twitter @zenhax | SSL HTTPS://zenhax.com
It is currently Mon Jul 13, 2020 4:47 am

All times are UTC




Post new topic  Reply to topic  [ 4 posts ] 
Author Message
 Post subject: Spyro: A Hero's Tail
PostPosted: Mon Mar 07, 2016 6:30 pm 

Joined: Sun May 31, 2015 2:23 am
Posts: 358
All right, I found a sort of converter for these, but it rarely works. I was hoping someone could shed a little light on why these scripts are not working on these specific models? Also why it doesn't get UVs of models it DOES work with?

Scripts

Models


Top
   
 Post subject: Re: Spyro: A Hero's Tail
PostPosted: Sat Mar 12, 2016 9:01 am 

Joined: Wed Nov 12, 2014 1:46 pm
Posts: 54
Your .edb files have zero bytes only.


Top
   
 Post subject: Re: Spyro: A Hero's Tail
PostPosted: Sat Apr 16, 2016 6:30 pm 

Joined: Sun May 31, 2015 2:23 am
Posts: 358
Here we have the PROPER files, hopefully. These are the most important models/textures I need for my project.

https://www.dropbox.com/s/2jgyltoojsfh8lf/EDB.zip?dl=0

Also here are the textures for them converted to .tga:

https://www.dropbox.com/s/7z255s3bs1x2wru/tex.zip?dl=0


Top
   
 Post subject: Re: Spyro: A Hero's Tail
PostPosted: Thu Jun 25, 2020 8:58 pm 

Joined: Tue Oct 09, 2018 1:55 am
Posts: 12
Does anybody wanna repost the stuff that isn't able to be downloaded anymore?


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 4 posts ] 

All times are UTC


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Powered by phpBB® Forum Software © phpBB Limited