ZenHAX

Free Game Research Forum | Official QuickBMS support | twitter @zenhax | SSL HTTPS://zenhax.com
It is currently Tue Nov 12, 2019 11:58 pm

All times are UTC




Post new topic  Reply to topic  [ 17 posts ] 
Author Message
PostPosted: Fri Jul 01, 2016 2:14 am 

Joined: Sun May 31, 2015 2:23 am
Posts: 354
Hey all, we got the archives decompressed and such. Textures are plain DDS, but the models are something entirely new. They are extension ".std" with "ORB" header. I need to convert them to something useful, plain OBJ works for me.

https://www.dropbox.com/s/jgfj52wvnhztlhg/100.zip?dl=0


Top
   
PostPosted: Fri Jul 01, 2016 2:23 am 
User avatar

Joined: Fri Aug 08, 2014 1:06 am
Posts: 618
*repost from other thread*

first big submesh :D
Image

face count is the 2 bytes before face indices start address or after the FC byte
go back 6 bytes from vertex block start address to read vertex stride byte just before the FD byte and the
length of vertex block is the 4 bytes after the FD byte
divide length by stride to get number of vertices


Top
   
PostPosted: Fri Jul 01, 2016 3:03 am 

Joined: Sun May 31, 2015 2:23 am
Posts: 354
Er...well I guess it's good news it's not compressed or anything, but I can't really use hex2obj effectively myself...that being said this is currently the only model from it that I need.


Top
   
PostPosted: Sat Jul 02, 2016 3:00 pm 

Joined: Sat Aug 29, 2015 1:13 pm
Posts: 117
Hi
i work on it. here is progress.


Updated 2016-07-09:
Here is a blend file for importing models and animations.
Install Blender 249b and Python 26 - all 32bits.
Doubleclick file Blender249.blend
In Blender Text Window press alt+p and select:
-std file - for models or for extract animations
-anim file - animation from animfiles folder

Some meshes you must manual transform. Models use transform matrices for vertex groups . I don't know how create this matrices.


Attachments:
Blender249[ZeroTimeDilemma][PC][std][anim][2016-07-09].7z [49.97 KiB]
Downloaded 252 times
100.7z [4.29 MiB]
Downloaded 204 times
100.jpg [141.69 KiB]
Not downloaded yet


Last edited by Szkaradek123 on Sat Jul 09, 2016 9:03 am, edited 3 times in total.
Top
   
PostPosted: Sat Jul 02, 2016 7:27 pm 

Joined: Sun May 31, 2015 2:23 am
Posts: 354
Oh, awesome! Can't wait to see the resulting project completed!


Top
   
PostPosted: Thu Jul 07, 2016 5:55 pm 

Joined: Thu Jul 07, 2016 5:48 pm
Posts: 1
Can I see the script you used? How on earth were you able to determine the start addresses? I see strings like "Base Pelvis", but that's much earlier in the file than you've indicated in the screenshot (0x250).


Top
   
PostPosted: Mon Jul 11, 2016 1:25 am 

Joined: Thu Aug 07, 2014 10:28 pm
Posts: 258
Where are the anim files at?
I do not see "animfiles folder" in the game files.


Top
   
PostPosted: Mon Jul 11, 2016 1:29 pm 

Joined: Sat Aug 29, 2015 1:13 pm
Posts: 117
There are folders like "s00aa1" or "s22zd1".
Go there and select too std file. Blend file "unpack" std file to anim files to new animfiles folder.

I don't want to joint all animations in one, so i create new files for import single animation.


Top
   
PostPosted: Mon Jul 11, 2016 6:44 pm 

Joined: Sun May 31, 2015 2:23 am
Posts: 354
There is one problem, sometimes the UV's don't come out. For example on the sample file I supplied, there's no UV's for the upper body, though they are present in your images...


Top
   
PostPosted: Thu Jul 14, 2016 8:54 am 

Joined: Sun Jul 03, 2016 12:20 pm
Posts: 5
Hi,

With you blender script, it is possible to modify the .std file for re-importing this file in the .cfsi file ?
Because we my team I make a french translation. But some text are in .dds file and we want to change the size of the selected area for text, but this area is computed in the .std file.

This image shows the new area that I want to save in the .std

http://teamzero.last-dreamer.fr/wp-content/uploads/2016/07/selected-area.png

Do you think it is possible ? I write my own script for re-importing the different file, so is not a problem for me if the size of .std is bigger than the original one.


Top
   
PostPosted: Sat Jul 16, 2016 2:54 pm 

Joined: Sun May 31, 2015 2:23 am
Posts: 354
Is there any sure way to retain UV's for all pieces? The sample file I posted seemed to convert fine in your 'progress' images, but when I convert it, the upper body is missing UVs.


Top
   
PostPosted: Sat Jul 16, 2016 5:05 pm 

Joined: Sat Aug 29, 2015 1:13 pm
Posts: 117
Install Blender 249b and Python 26 - all 32bits.
Doubleclick file Blender249.blend
In Blender Text Window press alt+p and select:

Did you make this steps ? Are you sure you are using all files from this importer ?
You must "Doubleclick file Blender249.blend", else can't help you.


Top
   
PostPosted: Sun Aug 21, 2016 12:10 pm 

Joined: Sun Aug 21, 2016 12:07 pm
Posts: 1
Could someone please give me more detailed instructions? Every time I try to use this I get this message

edit- Nevermind, figured out the problem. I didnt copy the "newgamelib" folder into the scripts folder.


Attachments:
Screenshot (2).png [158.71 KiB]
Not downloaded yet
Top
   
PostPosted: Tue May 21, 2019 4:47 pm 

Joined: Wed Nov 08, 2017 2:36 pm
Posts: 5
All models look low quality. As in, low polygon. Is that normal?


Attachments:
unknown.png [663.98 KiB]
Not downloaded yet
Top
   
PostPosted: Wed May 22, 2019 4:07 am 

Joined: Sun Nov 25, 2018 11:18 pm
Posts: 29
How do you excract that files? Everytime i get the same error that have imlame too... Can someone helps me?


Top
   
PostPosted: Sat May 25, 2019 3:58 am 

Joined: Sun Nov 25, 2018 11:18 pm
Posts: 29
up


Top
   
PostPosted: Mon May 27, 2019 11:22 am 

Joined: Sun Nov 25, 2018 11:18 pm
Posts: 29
up


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 17 posts ] 

All times are UTC


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Powered by phpBB® Forum Software © phpBB Limited