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 Post subject: Re: 007 Legends
PostPosted: Sun Apr 28, 2019 12:37 pm 
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Joined: Sat Apr 20, 2019 7:15 pm
Posts: 22
Forgive me, one it's good news that it does work, but I must admit I don't fully understand your instructions. So how do I know what mesh files correspond to the skel files? For example I took s000.skel and m000.mesh and out them in their own separate folder and the tool failed, probably because I saw the numbers being the same and figured they corresponded. But I basically have one folder where the bms script dumped everything from the game, sifting through it is pretty hard so how do I know what mesh files connect what skel files? Perhaps an example?

Edit: I took a look at venkman's facepunch dump of some Legends models he extracted and they all seem to have numerous mesh files like 0001, 0002 and even letters making up the model. Unfortunately I still don't know how this is determined and how I know what model I want is made up of how many meshes.


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 Post subject: Re: 007 Legends
PostPosted: Sun Apr 28, 2019 1:27 pm 

Joined: Sun Mar 22, 2015 7:09 pm
Posts: 865
each GEOM file is one model
you will get one SKEL and about 10 MESH files from each GEOM ---> they will form one complete model


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 Post subject: Re: 007 Legends
PostPosted: Sun Apr 28, 2019 2:09 pm 
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Joined: Sat Apr 20, 2019 7:15 pm
Posts: 22
Well...there are hundreds of GEOM files I extracted at once and dumped into a folder, so that's confusing in of itself. Secondly I'm still confused on this, say for example I want Tracy's skiing outfit from the OHMSS level, well someone extracted her other outfit and it was comprised of skel.000 and 7 different mesh files starting from mesh000 to mes0006. Is there something specific in each GEOM file that tells me what model(s) it contains, perhaps pertaining to a particular level for those models? Sorry if this is sounding stupid, it's just so unclear to me with all these strange naming conventions that I can't seem to figure out just what means what here.

Edit: Wait I jus understood what you mean. Each GEOM file contains characters right? I just tried filelist BB whatever and it gave me Drax. Ok I figured it out. There's just one issue left....how do I know what GEOM file has what character? I can't go through every one of these individually can I? That's too much work...


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 Post subject: Re: 007 Legends
PostPosted: Sun Apr 28, 2019 2:23 pm 

Joined: Sun Mar 22, 2015 7:09 pm
Posts: 865
there's no way to tell what GEOM file has what character

only help here will be that characters usually have a certain GEOM size, so you can skip those too big or too small


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 Post subject: Re: 007 Legends
PostPosted: Sun Apr 28, 2019 2:26 pm 
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Joined: Sat Apr 20, 2019 7:15 pm
Posts: 22
Yeah that sucks big time but I finally got it to work, thank you so much man! Real props for responding after so long!


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 Post subject: Re: 007 Legends
PostPosted: Mon Apr 29, 2019 4:27 am 

Joined: Tue Apr 19, 2016 10:26 pm
Posts: 6
Hello, sorry to use this topic for a related request, but figured I may as well ask while it's active. Would you be able to take a look at a Harry Potter Kinect file and see if you are able to extract anything from it if I uploaded a sample, id-daemon? It's by the same company and has the same filelist.000 etc archive and I believe GEOM format for models. Made around the same time as the 007 games, though it was a 360 game so it may differ.


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 Post subject: Re: 007 Legends
PostPosted: Mon Apr 29, 2019 3:44 pm 

Joined: Sun Mar 22, 2015 7:09 pm
Posts: 865
i dont have time for this


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 Post subject: Re: 007 Legends
PostPosted: Mon Apr 29, 2019 8:10 pm 

Joined: Tue Apr 19, 2016 10:26 pm
Posts: 6
Okay, no problem. Thank you for the response. Sorry for the thread hijack!


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