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PostPosted: Thu Sep 15, 2016 1:26 am 

Joined: Sun May 31, 2015 2:23 am
Posts: 320
I wasn't sure whether to put this in models or graphics, but I figured the models would come first and the textures should follow. The filesystem for this game is fairly easy to navigate, but extracting them to anything useful has yet to be done. I have here a character's model and texture files for you all to have a look at. If possible I'd like the model to at least be an OBJ with UV's, and the textures....well...anything useful.


PostPosted: Mon Jul 17, 2017 11:45 am 
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Joined: Mon Jul 17, 2017 10:36 am
Posts: 8
You can use offzip to extract the .tex files. It's command line only, so you go to the folder where you extracted offzip and type this in: offzip -a -1 (path to .tex file to extract) and use this script to convert the models to .3ds (the UV maps are screwed up unfortunately) http://ps23dformat.wikispaces.com/file/ ... sUVexp.bms

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