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BloodBorne models
https://zenhax.com/viewtopic.php?f=5&t=7006
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Author:  id-daemon [ Sun Mar 25, 2018 6:25 am ]
Post subject:  Re: BloodBorne models

i'm using blender source tools

Author:  RelUnrelated [ Sun Mar 25, 2018 10:36 pm ]
Post subject:  Re: BloodBorne models

Huh. Same here. Is the .ASCII file supposed to be automatically loaded when you import the SMD file?

Author:  id-daemon [ Mon Mar 26, 2018 6:16 am ]
Post subject:  Re: BloodBorne models

no. you need to import both yourself

Author:  RelUnrelated [ Mon Mar 26, 2018 2:05 pm ]
Post subject:  Re: BloodBorne models

Aha! I got it now with the XPS tools.. Thanks again for your work on this. I'm loving it. Cataloguing all of the models I can find in the game archive now. I want to sculpt some in clay once I find out which model they are.

Author:  id-daemon [ Mon Mar 26, 2018 2:47 pm ]
Post subject:  Re: BloodBorne models

Somebody already have the list of models somewhere

Author:  RelUnrelated [ Mon Mar 26, 2018 4:41 pm ]
Post subject:  Re: BloodBorne models

I saw one for the characters over at xentax. Did they have a list for the rest? That would be cool. I made progress today and rendered the Yharnam Headstone in Blender. Now I'm off to look for a few in particular.

Author:  id-daemon [ Mon Mar 26, 2018 5:21 pm ]
Post subject:  Re: BloodBorne models

RelUnrelated wrote:
I saw one for the characters over at xentax. Did they have a list for the rest?

i dont know

Author:  Warlord Sieck [ Sat Apr 07, 2018 2:02 am ]
Post subject:  Re: BloodBorne models

Hello Everyone! Can someone please send me the files whenever any of you get the chance? Thank you daemon for making this possible. Thanks again!

Author:  definitelynotabot [ Fri May 04, 2018 5:06 am ]
Post subject:  Re: BloodBorne models

Can someone please pass me the models :D i would love you till the end of times.

Author:  AltoRoark [ Sun May 06, 2018 6:50 pm ]
Post subject:  Re: BloodBorne models

My computer says that this link is harmful. What's up with that?

Author:  AltoRoark [ Wed May 09, 2018 7:56 pm ]
Post subject:  Re: BloodBorne models

Can someone please send me the files? I'd be very grateful!

Author:  everyonehatesandre [ Mon Jun 04, 2018 10:16 pm ]
Post subject:  Re: BloodBorne models

Ok, so i know that this sounds stupid, but these look like they are in blender. can you just make .blend files instead? the exe file does nothing when i try to open it. tried re downloading several times but does not work. So can you just do another .ZIP or .RAR file or whatever you want with all the .blend files?

Author:  id-daemon [ Fri Jun 08, 2018 3:05 pm ]
Post subject:  Re: BloodBorne models

Model tool v3 + updated texture tool at the first post

Model tool v3 now extracts original model skeleton. Both in ASCII & SMD, and ASCII has proper bone rotations (updated noesis script to load them included). Unfortunalety not much help from it - additional bones are just submesh bones, nub bones and some more useless stuff. But you dont have to replace skeletons from anim packages anymore, they will work out of the box.

Texture tool now must properly export all textures (including menu)

Author:  TrixxedHeartu [ Thu Jul 19, 2018 4:26 am ]
Post subject:  Re: BloodBorne models

Hey I'm kind of necroing this but I do need some support, I'm exporting some models from DS3 with this and it's worked perfectly so far up till the textures don't work, I can't open the .dx10 file and it's only 1kb I assume something went wrong and it can't properly decode it? here's the TPF file if anyone else can figure it out https://mega.nz/#!Wxl3VTJK!eGUW_b9T9Lu7 ... 6UAdT9MT2M

Author:  TrixxedHeartu [ Thu Jul 19, 2018 5:21 am ]
Post subject:  Re: BloodBorne models

I seem to have answered my own question!

This guy here posted a script for Dark souls Remastered that can Export TPF files and it works perfectly for Dark souls 3!
http://zenhax.com/viewtopic.php?f=9&t=7916#p35266

You need to download his BMS script(It may say it's unsafe but its safe trust me!) and QuickBMS here http://hl.altervista.org/split.php?http ... ickbms.zip

Then open QuickBMS and then his BMS script then open the TPF file, I suggest making a new folder and typing "r" so you don't have the textures being overwritten and you only end up with one of the many textures, after that you'll have DDS files you can open in Photoshop! You might have to rotate by 180 degrees and flip horizontally to fix mapping issues though, I had to.


After all that I got everybody's favorite lil Thrall enemy in blender fully textured!
Image

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