BTLANM.BIN - Animations (118)
BTLMED.BIN - Animations (111)
BTMEP.BIN - ?
BTLOD.BIN - Textures (128), Animations (33)
BTMON.BIN - Models (362), Textures (827), Animations (5973)
BTLOVR.BIN - ?
BTLKAR.BIN - ?
OUTANM.BIN - Animations (32)
STGANM.VIN - Animations (178)
STGEVTD.BIN - Textures (266)
STGEVTP.BIN - ?
STGMAP.BIN - ?
STGOBJ.BIN - Animations (15)
STGOUT.BIN - Animations (247)
STGSE.BIN - ?
After getting some help from Reh over at Zenhax he showed me my .tex are actually readable.
Offset is usually 2196 and the palette is at 1170-1174. I noticed a few times it was 1172 and 1174 so just have to check. But once you do that save a .bmp. This will make it nice to get the textures from all area's without playing the game.
Or you can do it the old way from PCSX2 and manually saving them.
Either way textures aren't too bad. Its the models that have been a struggle. I looked at the raw information and its hard for me to decrypt. I found that I cant get anything by the raw data. Not yet at least.
As for the save states. That's a different story. shakotay2 helped me with the script a few months ago but we still weren't able to get a proper extractor.
The results of the output were not proper uv channels. I don't know where the error is I've looked at the script for about 2 months now. I cant seem to find it. If I shift the bytes x04 i get the world.
Then I think if I shift -0x04 bytes I get this..
Which appears to be the missing faces from the 1st image. Not sure what's going on there. I noticed that this was the post from some years ago. Which included a .blend file. Which i think is the key to all this.
Because in this tutorial of the extractor all the uv's look correct and he supplied all 4 main characters uv mapped.
Here is the extractor he made for the eememeory https://drive.google.com/file/d/195iKgJ ... sp=sharing
If anyone could help with this game that would be extremely helpful! Its been quite some time. Id like to just unpack the game instead of going through the save states. Thanks in advance