Hello, I just found this website, I asked some questions in xentax but since I really want to do this I figure I should also ask in here.
I have been able to extract models from a game Road Trip Adventure, using a BMS script from AceWell, using a .maxscript from killercracker to open the subfiles generated, however for each car there is a file .bin that cannot be opened, which is most likely a texture(quoting acewell "archives with a series of paletted image data, no offset table.") , I analyzed a lot of game files and I have come to the suspition that this lattest file is the same/has the same header as a proprietary .GSL. https://we.tl/hI78RrsTHO
Using this link, you can use the .BMS script to extract files from Q01 and C00. You can open each subfiles with the .maxscript.https://imgur.com/a/sBrW1
My question is if someone can help me open/extract files from the result of applying .BMS in Q01, 7.dat(the last one)/and the .GSL file. I compared it to the .GSL and it seems the same structure.
The second question is if someone has any tip to viewing C00 file, since it works but the model is not how it would be supposed to look, I have looked into the .maxscript and changing some variables, but honestly its too advanced for me.
Thanks in advance