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 Post subject: Killzone Shadow fall
PostPosted: Mon Feb 19, 2018 6:04 pm 

Joined: Sat Nov 18, 2017 7:30 pm
Posts: 19
I managed to access the contents of pkg files
core file can be uncompressed using quickbms
http://aluigi.altervista.org/quickbms.htm
Now we need to convert the models and textures.
Some models have already been extracted, so the tool can already exist, but I did not find it
examle files:
https://www.dropbox.com/s/6fd0phijstnkm ... ll.7z?dl=0


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 Post subject: Re: Killzone Shadow fall
PostPosted: Tue Feb 20, 2018 3:19 pm 

Joined: Sun Mar 22, 2015 7:09 pm
Posts: 802
Killzone Shadow fall tool

Usage:
- unpack .core files with BMS script
- drop .UNP file onto the tool
- to convert textures, put UNP files in some folder, create "streams" subfolder there, and put .corestreams into that "streams" subfolder.

Important note: packages sometimes have LINKS to some assets used from common packages
i extracted a few most used of them, just put this stuff next to the tool
notify me if something else is missing, tool will give messages

There are some unsupported texture types (RGBA, 1-channel grey etc...)

Image

Tool will also extract static meshes and level geometry:

Image


Attachments:
Killzone_core.rar [61.48 KiB]
Downloaded 58 times


Last edited by id-daemon on Wed Mar 14, 2018 7:24 pm, edited 3 times in total.
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 Post subject: Re: Killzone Shadow fall
PostPosted: Tue Feb 20, 2018 4:55 pm 

Joined: Sat Nov 18, 2017 7:30 pm
Posts: 19
Yes, we talked about it on xentax.
I just did not know about it at that time. Therefore, he created topics in both forums - was looking for information.
Thank you.


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 Post subject: Re: Killzone Shadow fall
PostPosted: Tue Feb 20, 2018 7:20 pm 

Joined: Sun Mar 22, 2015 7:09 pm
Posts: 802
Yes I posted so other people here on zenhax would know that too


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 Post subject: Re: Killzone Shadow fall
PostPosted: Fri Feb 23, 2018 1:53 pm 

Joined: Sun Mar 22, 2015 7:09 pm
Posts: 802
Tool posted


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 Post subject: Re: Killzone Shadow fall
PostPosted: Sat Feb 24, 2018 11:22 am 

Joined: Sat Nov 18, 2017 7:30 pm
Posts: 19
id-daemon thank you!
python script for batch process converting packed core files.
You need edit next strings for your paths:

Code:

path_Directory = 'L:\\ps4\\au\\' #raw_input("Path to the directory? (finish on the \"\\\") ")
quick_bms_str = '\"E:\\quickbms\\quickbms_4gb_files.exe\" -o '   #-K -d  '
bms_script = '\"L:\\ps4\\killzone_83c110cb.bms\"  '
tool_str = '\"L:\\ps4\\Killzone_core.exe"   '
corestreams_folder = "L:\\killzone\\Image0\\localcachepink\\streams"




The problem with finding the external skeleton

Code:
L:\ps4\kzc\isa_echo_isa_echo_character>L:\ps4\kzc\isa_echo_isa_echo_character\Killzone_core.exe L:\ps4\kzc\isa_echo_isa_echo_character\echo_character_unpack.core
Unsupported texture type 15
Unsupported texture type 15
Unsupported texture type 22
Unsupported texture type 34
Unsupported texture type 15
Unsupported texture type 15
Unsupported texture type 15
Unsupported texture type 15
................external skeleton not found !
ef4331fe2f011d433aa9bacdf494c307
cache:lumps/assets_description.characters.all_characters_shared_all_characters_shared.core
Mesh_Skeleton_Root
.
Необработанное исключение: System.ObjectDisposedException: Запись в закрытый Tex
tWriter невозможна.
   в System.IO.StreamWriter.Flush(Boolean flushStream, Boolean flushEncoder)
   в System.IO.StreamWriter.Write(Char[] buffer, Int32 index, Int32 count)
   в System.IO.TextWriter.WriteLine(String value)
   в ?????????????????????????????????????????.?????????????????????????????????
????????(String[] )


I tried to put this file next to the tool and in the lumps directory, but it did not help.
Files here(all unpacked):
https://www.dropbox.com/s/uudu8pz76317w ... er.7z?dl=0


Attachments:
unpacker1.7z [1.21 KiB]
Downloaded 62 times
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 Post subject: Re: Killzone Shadow fall
PostPosted: Mon Feb 26, 2018 4:22 pm 

Joined: Sun Mar 22, 2015 7:09 pm
Posts: 802
erik945 wrote:
The problem with finding the external skeleton

Sometimes with UAC on windows somehow substitutes current folder to user folder. Try changing system settings or put skeleton in your user folder


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 Post subject: Re: Killzone Shadow fall
PostPosted: Mon Feb 26, 2018 6:23 pm 

Joined: Sat Nov 18, 2017 7:30 pm
Posts: 19
id-daemon wrote:
Sometimes with UAC on windows somehow substitutes current folder to user folder. Try changing system settings or put skeleton in your user folder



Thank you, but it's doesn't work for me.
I force the current directory to be installed as a working directory (os.chdir (root) in my script.). In addition, I tried to put these files in the user directory (just and in the folder "lumps")

One more thing - if you have time, you could not have looked at this archive (Fatal error: unknown serialized resource.).

https://www.dropbox.com/s/0dm1p1emqz208 ... .core?dl=0

Not critical, but something interesting, judging by the internal names, there may be.


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 Post subject: Re: Killzone Shadow fall
PostPosted: Mon Feb 26, 2018 6:35 pm 

Joined: Sun Mar 22, 2015 7:09 pm
Posts: 802
erik945 wrote:
Thank you, but it's doesn't work for me.
I force the current directory to be installed as a working directory

не понял, в итоге работает или нет?


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 Post subject: Re: Killzone Shadow fall
PostPosted: Mon Feb 26, 2018 6:58 pm 

Joined: Sun Mar 22, 2015 7:09 pm
Posts: 802
erik945 wrote:
/levels.single_player.the_cassandra.section_hanger.assets_gameplay_gameplay_unpack.core?dl=0

Not critical, but something interesting, judging by the internal names, there may be.


this? Image

or this ? Image


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 Post subject: Re: Killzone Shadow fall
PostPosted: Mon Feb 26, 2018 7:02 pm 

Joined: Sat Nov 18, 2017 7:30 pm
Posts: 19
Нет. Не работает. Пробовал ставить папку с файлами в качестве текущей, пробовал засовывать скелет в папку юзера (C:\Users\Username и C:\Users\Username\lumps) - не видит.

Первое - корабль. corestream с текстурами скинуть? Перс тоже интересен, но в меньшей степени.
(First - ship. Do I need share corestream with textures?)


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 Post subject: Re: Killzone Shadow fall
PostPosted: Wed Mar 14, 2018 11:23 am 

Joined: Sat Nov 18, 2017 7:30 pm
Posts: 19
Any news?


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 Post subject: Re: Killzone Shadow fall
PostPosted: Wed Mar 14, 2018 12:16 pm 

Joined: Sun Mar 22, 2015 7:09 pm
Posts: 802
Everybody else reported that tool works fine. It must be some windows problem.


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 Post subject: Re: Killzone Shadow fall
PostPosted: Wed Mar 14, 2018 1:09 pm 

Joined: Sat Nov 18, 2017 7:30 pm
Posts: 19
Ok, thank you!
Archives with "unknown serialized resource" must be unpacked too?


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 Post subject: Re: Killzone Shadow fall
PostPosted: Wed Mar 14, 2018 1:21 pm 

Joined: Sun Mar 22, 2015 7:09 pm
Posts: 802
no


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 Post subject: Re: Killzone Shadow fall
PostPosted: Wed Mar 14, 2018 7:25 pm 

Joined: Sun Mar 22, 2015 7:09 pm
Posts: 802
Tool updated! More packages must work now.
More shared assets added, they are now in "shared" subfolder.
Also multi-uv problem fixed.


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 Post subject: Re: Killzone Shadow fall
PostPosted: Sun Mar 18, 2018 9:18 am 

Joined: Sat Nov 18, 2017 7:30 pm
Posts: 19
What problem with multiple-uv is fixed?


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 Post subject: Re: Killzone Shadow fall
PostPosted: Sun Mar 18, 2018 9:46 am 

Joined: Sun Mar 22, 2015 7:09 pm
Posts: 802
in previous version some static models may have broken UVs in case of multiple pairs


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 Post subject: Re: Killzone Shadow fall
PostPosted: Sun Mar 18, 2018 9:56 am 

Joined: Sat Nov 18, 2017 7:30 pm
Posts: 19
Ok, thank you for fix - it's work fine for me.
what new in your bms script? When i need use it?


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 Post subject: Re: Killzone Shadow fall
PostPosted: Sun Mar 18, 2018 10:06 am 

Joined: Sun Mar 22, 2015 7:09 pm
Posts: 802
nothing new in bms


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