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PostPosted: Sun Jun 10, 2018 8:29 am 

Joined: Sun May 31, 2015 2:23 am
Posts: 298
I've been trying this for years upon years. I desperately need means to extract the model contained within these files. All I need is simple OBJ's with UV's even. I can't figure out anything further than textures on my own. I really need help here. I've done all I can on my own.

https://www.dropbox.com/s/tbhkn5bo6skz9rs/Volug.zip?dl=0

There's two folders within. One is his human form and one is his Wolf form. I need both.


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PostPosted: Sun Jun 10, 2018 9:04 pm 
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Joined: Thu Oct 26, 2017 2:09 am
Posts: 4
I wrote two Noesis plugins, one for pak files ("decompressed" ones are paks too, they contain the models), and one for gs (g) files (mesh, uv, skeleton, no textures, no rig).

Link below.

Image


Attachments:
2018-06-10_23-39-06.png [401.04 KiB]
Not downloaded yet

_________________
My plugins for Noesis: https://github.com/Zheneq/Noesis-Plugins
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PostPosted: Mon Jun 11, 2018 10:49 pm 

Joined: Sun May 31, 2015 2:23 am
Posts: 298
Thank you so much! It really helps. I appreciate it greatly!


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PostPosted: Wed Jul 04, 2018 10:02 am 

Joined: Thu Sep 14, 2017 12:02 am
Posts: 15
Question.. can this also grab the stage/map models too? Altho I do know for a fact that those have vertex colors, but dunno if characters have them.

edit:
Can't seem to open anything, I unpacked the pack.cmp, renamed it all to model.pak/gs/g, and yet nothing want to preview in noesis, nor export

Update:
I figured it out after trial and errors.. seems like some PAK files won't even be extracted from noesis at all. As for the rigging on models, they are utterly broken
Attachment:
Untitled.png [553.17 KiB]
Not downloaded yet


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PostPosted: Wed Jul 04, 2018 1:26 pm 
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Joined: Thu Oct 26, 2017 2:09 am
Posts: 4
Man, I had only two files to test it on! Give me more samples and I'll try to fix it.

_________________
My plugins for Noesis: https://github.com/Zheneq/Noesis-Plugins


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PostPosted: Wed Jul 04, 2018 1:38 pm 

Joined: Thu Sep 14, 2017 12:02 am
Posts: 15
Will do, I'll also send u files from Path of Radiance too, they use the same format also.

I'll DM it to ya.


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PostPosted: Sat Jul 21, 2018 8:27 am 
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Joined: Thu Oct 26, 2017 2:09 am
Posts: 4
A big update to the scripts! [gs] [pak] Everything should work fine now.

Meshes, uvs, textures, bones, weights. In order to have textures, also install fmt_wii_tpl.py and lib_zq_nintendo_tex.py from my repo.

Also there are optional vertex colors. To enable them, change
Code:
vertex_colors = 0
to
Code:
vertex_colors = 1
in the beginning of the script and brace yourself for possible weirdness in the preview window. (Likewise, you can disable textures with textures = 0)

Demonslayerx8 wrote:
I used GBALZSS to decompress the CMP files (worked for both games), altho u have to do it via command prompt
Quote:
gbalzss_compressor_tool>gbalzss.exe d [filename.cmp] [newfilename.pak]


To decompress and unpack all the files in the folder and subfolders, you can create a batch file with
Code:
for /R %%f in (.\*.cmp) do call gbalzss.exe d "%%f" "%%f.pak"
for /R %%f in (.\*.pak) do call "PathToNoesis\Noesis.exe" ?cmode "%%f" "%%f_files/"

Don't forget to drop gbalzss executable into the folder or specify the full path to it.

_________________
My plugins for Noesis: https://github.com/Zheneq/Noesis-Plugins


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