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PostPosted: Sun Oct 07, 2018 6:21 pm 

Joined: Sun Mar 22, 2015 7:09 pm
Posts: 802
Tool for Dirge Of Cerberus (Final Fantasy VII).
It can currently extract textures & skeletal models with bones, weights, UVs, etc.

(before converting models you have to extract files from game archive
you can do this with Luigi's BMS script for FF13, or with noesis)

Drop model/texture file onto the tool and it will output models as OBJ & SMD, textures as TGA
OBJ will just have geometry. SMD will have everything.
If you use it on static model, it will output empty files.

ImageImage

Image

Image


Attachments:
FF7.rar [8.73 KiB]
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Last edited by id-daemon on Sat Oct 13, 2018 8:02 pm, edited 2 times in total.
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PostPosted: Sun Oct 07, 2018 7:05 pm 

Joined: Sun Mar 22, 2015 7:09 pm
Posts: 802
weights work ok

Image

also materials

Image


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PostPosted: Mon Oct 08, 2018 8:44 pm 
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Joined: Sun Dec 27, 2015 10:22 pm
Posts: 74
Any advice on how to learn how to build skeleton data? (I understand building the heirarchy), just not how you connect that to the vertex data. How do you make the skeleton work with the actual vertices and faces? (And yea, I know that different formats use different things, just trying to see what to look for).


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PostPosted: Tue Oct 09, 2018 4:48 pm 

Joined: Sun Mar 22, 2015 7:09 pm
Posts: 802
in most modern games this will be easy:
vertex buffer usually has 4 or 8 bone indices and same number of weights (for each index)
weights are easy to detect because they sum up as 1

for example if they are bytes (most common), weights will be like:
255 0 0 0
or
250 5 0 0
or
100 100 50 5

and bone indices will be next to them


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PostPosted: Tue Oct 09, 2018 7:04 pm 

Joined: Sun Mar 22, 2015 7:09 pm
Posts: 802
Tool released


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PostPosted: Sat Oct 13, 2018 8:02 pm 

Joined: Sun Mar 22, 2015 7:09 pm
Posts: 802
added texture export - same tool
just drop texture package onto it, it will export all images as TGA (uncompressed RGB with alpha)

Image


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