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 Post subject: The Order 1886
PostPosted: Wed Jun 20, 2018 3:27 pm 

Joined: Sun Mar 22, 2015 7:09 pm
Posts: 792
The Order 1886 tool
Currently tool only works for skinned meshes: characters, weapons etc. Static meshes, maps - not supported.

Usage:
Game files have no proper names. Model assets are in 3861c21fc34b7612 folder, raw data files for them (for those which have it, including models) are in GPU folder. Since asset & raw file is called the same, you have to do the following:
1. rename files from GPU folder to *.RAW
2. place corresponding files (or all files) in the same folder
3. drag any of them onto the tool (or use batch/command files)

Notes:
- oodle dll will be needed for the tool to work (usually called oo2core_5_win64.dll or so)
- some rare bones may have scales, and may not work properly
- physics engine is complex, so some cloth parts may not work properly

Image

Image

facial:
Image

lots of cloth bones:
Image


Attachments:
1886.rar [15.32 KiB]
Downloaded 35 times


Last edited by id-daemon on Sat Jun 23, 2018 3:15 pm, edited 3 times in total.
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 Post subject: Re: The Order 1886
PostPosted: Thu Jun 21, 2018 3:09 am 
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Joined: Sun Dec 27, 2015 10:22 pm
Posts: 73
Amazing work as usual!


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 Post subject: Re: The Order 1886
PostPosted: Sat Jun 23, 2018 11:07 am 

Joined: Sun Mar 22, 2015 7:09 pm
Posts: 792
Tool posted


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