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PostPosted: Tue Dec 04, 2018 1:41 pm 

Joined: Thu Jul 21, 2016 12:17 am
Posts: 17
zaramot wrote:
Sure, I could skip LODs (I think lol), but I think I should make a separate script for that, since some guys - 3d artist for example may use LODs for studying (I had some request like that before), as for textures use latest version of Noesis, and you will have no problems with them

Thanks a lot. Yes I am able to extract the textures using Noesis :-)

PostPosted: Sun Dec 09, 2018 5:30 pm 
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Joined: Sat Sep 13, 2014 1:22 pm
Posts: 48
some model error like (hu9) get wrong bone transformations, look like this:


here simple:
http://www.mediafire.com/file/r000im1v9 ... n.rar/file

PostPosted: Wed Jan 16, 2019 11:46 pm 

Joined: Wed Jan 16, 2019 11:42 pm
Posts: 1
Im a bit new to porting models, but I'm having trouble using the script to grab the weapons models.

atm Im trying to port skv clanrat with spear/shield so my .anim is the hu17_sps_attakc_01.anim and then selecting skv_clanrats_shield_01.rigid_model_v2
but when I run the script nothing loads It loads a item with no model and a giberish name.

Also the skeleton seems to be reversed, the left skeleton links to the right arm and the right links to the left (this is the same with the legs)

PostPosted: Wed Jan 30, 2019 5:43 pm 

Joined: Mon Jan 28, 2019 2:10 pm
Posts: 3
My, that one's a sexy beast! :lol:

To continue on a more serious note, is what you extracted only about creatures and units, or do you have terrain textures as well? Because I'd like to create something in the spirit of that castle in Italy, buying a texture pack is out of the question as it equals to surrendering. It's for a short animation project, and I've found cool stuff when looking at screenshots from the original game.

Last edited by Yak_Forger on Tue Feb 19, 2019 5:00 pm, edited 1 time in total.

PostPosted: Mon Feb 04, 2019 2:28 pm 

Joined: Mon Feb 04, 2019 2:19 pm
Posts: 1
zaramot wrote:
So, here's the "first" script, guys! You can test it and post bug reports here, I will try to fix issues with updates xD

The script works well but the bones are reversed,and it is not compatiable with weapon models

PostPosted: Sat Mar 23, 2019 6:26 pm 

Joined: Sat Mar 23, 2019 6:26 pm
Posts: 1
Is anyone still working on this script? I would love to be able to mod some units in Warhammer II, but I know absolutely nothing about scripting or programming.

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