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PostPosted: Fri Jul 13, 2018 3:22 am 

Joined: Sun May 31, 2015 2:23 am
Posts: 297
It's been too long since this game's been out for ages that no progress has been made in the least towards extracting models/textures from this game. I need the usual OBJ's with UV's and some useful texture format to be applied.

https://www.dropbox.com/s/0pjgk1mobfaf1go/PL.zip?dl=0


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PostPosted: Sun Jul 15, 2018 1:10 am 
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Joined: Sun Dec 27, 2015 10:22 pm
Posts: 74
Your samples are runlength compressed starting at 0x800. I assume the first uint32 is the decompressed size, but I don't really know how to decompress these files (I know quickbms can use it, but I'm just not sure which compression algorithm to use).


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