you can find the camo textures from the same archive as the base game assets with the use of Archive_Next, they'll be the first ones which appear on the long list. As much as I remember...
I'm not sure how to get the eyes working properly....
I know what you're talking about. But maybe you know. MDA has now stopped developing "Archive_Next".
I can export those tissues for this game. But the same thing will not happen for Assassin's Creed: Origins. Because Archive_Next does not support ACO. I've been trying so hard for this.
Eyes are easy to edit. https://www.deviantart.com/tselman61/ar ... -762417964
You can see in the picture.
Ah alright. Yeah the Archive_Next maker hasn't updated it for a long time which is a shame.
As for the eyes, you seem to have fixed the purple-ish base color of the eye texture, which I am having problems with changing since I don't have Photoshop (even if I did, not sure how to change it), but the iris texture is still the same as it is in the game files, instead of it being blue like the character in the game has, you should prob change that for your model.