I posted this in the Game Archives section as well, let me know if I should just have that thread moved instead...
Basically I'd like to be able to open the levels from Aggressive Inline in Blender. I'd like to port them for use in THUG Pro, a mod for Tony Hawk's Underground 2. There's also some unused stuff on the disc that I'd like to look at.
Here's a link to the levels folders for each version of the game: https://mega.nz/folder/kA02iSRb#jJpv4dU5SJsBIM3x7zVPFA
"MOTIONS.ZAL" I think contains information for in-level cutscenes.
.BIN file contains all the text strings (for challenges, etc.)
.GEO file contains geometry pieces.
.INS file contains information on where to place these pieces within the level.
.TXR file contains textures.
I'm not sure what's in the .DAT file but it seems to be important.
There's also an export log file (.TXT) and a .LOG file that seems to log all the text strings and challenge data.
If it helps there's a program that can do part of what I'm asking (it exports the levels to an .OBJ), but it misses out a lot of stuff - there are missing objects, textures, no vertex colours, etc. I've attached it if you wanna have a look. It also only works with the Gamecube/Xbox versions.