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PostPosted: Mon Dec 10, 2018 7:09 pm 

Joined: Mon Dec 10, 2018 3:55 am
Posts: 3
rex1825 wrote:
Is there a way to dump game from PS4 directly without compromising anything... Like making backup of the game and then using those files or something?

Edit: ...never mind, will get 1.14 version online, but still would like to get some tips how to get tracks/courses


PS4 PKG Viewer cannot open it... so that's it...


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PostPosted: Tue Dec 11, 2018 3:44 pm 

Joined: Sun Mar 22, 2015 7:09 pm
Posts: 917
GTS_PACK is the tool to unpack PACK files, which contain tracks.
It will hopefully unpack ANY pack from GTS, not just tracks.
Thats how it works:
Any pack contains a few sections
usually 2: SYS and VRAM
naturally its data loaded into system and video memory
these sections have names
after unpacking, you will see all of them in subfolder
then you must know that the usual model files are combined data for SYS and VRAM
so to make it work, you have to MERGE 2 parts of the PACK into one
for example
you have world.sys & world.vram
merge them (sys first) and then model tool will convert it

You can merge files via any tool you have for it, or windows command.
For example: copy /b WORLD.SYS + WORLD.VRAM WORLD


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PostPosted: Tue Dec 11, 2018 4:54 pm 

Joined: Mon Dec 10, 2018 3:55 am
Posts: 3
@id-daemon what is best program for ASCII to open (looking at those UV maps etc.), 3DSMax opens OBJ just fine but doesn't have info for UV :) Thanks for hard work...


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PostPosted: Sun Dec 16, 2018 10:08 am 

Joined: Tue Dec 11, 2018 8:30 am
Posts: 1
id-daemon wrote:
GTS_PACK is the tool to unpack PACK files, which contain tracks.
It will hopefully unpack ANY pack from GTS, not just tracks.
Thats how it works:
Any pack contains a few sections
usually 2: SYS and VRAM
naturally its data loaded into system and video memory
these sections have names
after unpacking, you will see all of them in subfolder
then you must know that the usual model files are combined data for SYS and VRAM
so to make it work, you have to MERGE 2 parts of the PACK into one
for example
you have world.sys & world.vram
merge them (sys first) and then model tool will convert it

You can merge files via any tool you have for it, or windows command.
For example: copy /b WORLD.SYS + WORLD.VRAM WORLD


whoa, thank you! never would have thought of that


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PostPosted: Mon Dec 24, 2018 2:21 pm 

Joined: Fri Sep 22, 2017 10:36 am
Posts: 8
Will there be an tools update for an earlier version of GTS?


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PostPosted: Mon Dec 24, 2018 4:31 pm 

Joined: Sun Mar 22, 2015 7:09 pm
Posts: 917
why ?


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PostPosted: Tue Dec 25, 2018 3:41 pm 

Joined: Fri Sep 22, 2017 10:36 am
Posts: 8
in the latest version of the GTS because there are more cars.


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PostPosted: Wed Dec 26, 2018 3:14 pm 

Joined: Sun Mar 22, 2015 7:09 pm
Posts: 917
i think this tool will work with latest version of GTS


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PostPosted: Thu Dec 27, 2018 8:57 am 

Joined: Thu Dec 27, 2018 8:55 am
Posts: 6
How do I increase the number of poly faces on those models with tessellation and save it as a OBJ?


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PostPosted: Sat Dec 29, 2018 10:15 am 

Joined: Thu Dec 27, 2018 8:55 am
Posts: 6
GT6 rip ability would be nice :lol:


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PostPosted: Fri Dec 20, 2019 12:44 pm 

Joined: Thu Dec 27, 2018 8:55 am
Posts: 6
any new versions of GTS which can be ripped?


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PostPosted: Mon Jan 27, 2020 4:37 pm 

Joined: Sun Mar 22, 2015 7:09 pm
Posts: 917
New version added. This new GTS_mdl_q.exe has additional features:
- fixes for crashes with some maps
- SMD skeleton output
- tesselation meshes output in quads (in OBJ file only!):

Image

Image

p.s. these quads are not proper quads, just an attemps to build them from actual tesselation info, so may not work correct for all meshes


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PostPosted: Mon Jan 27, 2020 11:15 pm 

Joined: Mon Sep 22, 2014 5:13 pm
Posts: 77
Does this by chance have the ability to do lower LODs? Lower definition meshes would be awesome in older games.

Regardless this is absolutely fantastic! Well done!


Last edited by Teancum on Tue Mar 24, 2020 4:40 am, edited 1 time in total.

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PostPosted: Fri Mar 20, 2020 5:33 pm 

Joined: Sat Jun 02, 2018 4:55 pm
Posts: 7
Is it possible to properly extract the SKY textures? I tried extracting the textures using the latest GTS_mdl executable but all of the extracted textures are black, I can see the sun on a few of them but the image is entirely black. I have attached the one PNG converted one below due to file size limits, but its the same when I view the dds in Photoshop.

Other info, I'm extracting the files from base v1.00 version atm.


Attachments:
File comment: PNG converted since the original DDS file is too big
0.png [484.47 KiB]
Not downloaded yet
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PostPosted: Fri Mar 20, 2020 5:56 pm 

Joined: Sun Mar 22, 2015 7:09 pm
Posts: 917
Original DDS is probably correct. You just convert it wrong. But since you didnt attach it, i can't check.


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PostPosted: Sat Mar 21, 2020 5:26 am 

Joined: Sat Jun 02, 2018 4:55 pm
Posts: 7
Sorry for the delay, I've uploaded a few of the unconverted sky textures.

https://drive.google.com/drive/u/0/mobile/folders/1t-Mf1XTMqPvBR4NEXaoJST9ITSHJH3U9


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PostPosted: Sat Mar 21, 2020 7:15 am 

Joined: Sun Mar 22, 2015 7:09 pm
Posts: 917
ok they are BC6 signed instead of usual unsigned


Attachments:
GTS_mdl.rar [12.82 KiB]
Downloaded 63 times
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PostPosted: Sat Mar 21, 2020 8:19 am 

Joined: Sat Jun 02, 2018 4:55 pm
Posts: 7
id-daemon wrote:
ok they are BC6 signed instead of usual unsigned

Its working now, thank you so much!


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PostPosted: Sun Mar 29, 2020 9:25 am 

Joined: Sun Mar 29, 2020 9:16 am
Posts: 3
Hi, id-daemon! In your post about the new version in the screenshot of Toyota Crown Athlete G '13. This car is from 1.53 updates. Where did you get the game version above 1.14 updates, If not a secret. And by the way, will there be a fix for the version with the prefix _q. The program takes out the Quadrangles, it is instead of triangles and n-gons - holes. Thanks


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PostPosted: Sun Mar 29, 2020 10:29 am 

Joined: Sun Mar 22, 2015 7:09 pm
Posts: 917
The version with the prefix _q does not require any fixes. I made it because many people asked if it possible to get tesselation data somehow. This data is NOT n-gons. Its vertex sets for tesselation. The best that could be done with that data is to take 4 first vertices, which in most cases will make a quadrangle. If you have any other ideas, let me know though.


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