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Gran Turismo Sport (GTS / GT7) model tools
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Author:  id-daemon [ Tue Nov 20, 2018 9:04 am ]
Post subject:  Gran Turismo Sport (GTS / GT7) model tools

Gran Turismo Sport (GTS / GT7) model tools

Current version extracts static models and textures. Skeletal models also supported, but will be exported static. Car wheels and some other parts will be not in correct positions. This may be corrected with future adding their skeletons and weights. Technically you can convert maps (tracks/courses) with this tool, but to do this, you need to manually extract them from CRS PACK files.

Usage: drop model file onto the tool.

OBJ & ASCII files will be created. ASCII will have all UV layers.

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Attachments:
GTS_tools.rar [14.8 KiB]
Downloaded 71 times

Author:  id-daemon [ Tue Nov 20, 2018 9:10 am ]
Post subject:  Re: Gran Turismo Sport (GTS / GT7) model tools

To extract files from encrypted volumes you need GTTool by Flatz.
Version compiled for PC is provided here

Attachments:
gttool64.rar [245.07 KiB]
Downloaded 139 times

Author:  LamboMantisMan23 [ Wed Nov 21, 2018 4:45 am ]
Post subject:  Re: Gran Turismo Sport (GTS / GT7) model tools

This is awesome stuff, finally GT models. What’s the best way to get hold of the volumes. Straight off the disc?

Author:  cyberspeed [ Thu Nov 22, 2018 2:23 am ]
Post subject:  Re: Gran Turismo Sport (GTS / GT7) model tools

LamboMantisMan23 wrote:
Straight off the disc?

Nope, you need to get them off of a PS4 already hacked, or to download a game PKG already decrypted called Fake PKG of the game.

Author:  zimex25 [ Thu Nov 22, 2018 5:53 pm ]
Post subject:  Re: Gran Turismo Sport (GTS / GT7) model tools

Anybody can send to me Porsche 996 and 997 GT3 and 991 GT3 RS model? Thanks.

Author:  LamboMantisMan23 [ Fri Nov 23, 2018 9:18 pm ]
Post subject:  Re: Gran Turismo Sport (GTS / GT7) model tools

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Author:  Kholodinho [ Sat Dec 01, 2018 12:30 am ]
Post subject:  Re: Gran Turismo Sport (GTS / GT7) model tools

id-daemon wrote:
To extract files from encrypted volumes you need GTTool by Flatz.
Version compiled for PC is provided here

Can you please explaine how to use it?

Author:  Andrakann [ Sat Dec 01, 2018 11:20 am ]
Post subject:  Re: Gran Turismo Sport (GTS / GT7) model tools

Kholodinho wrote:
id-daemon wrote:
To extract files from encrypted volumes you need GTTool by Flatz.
Version compiled for PC is provided here

Can you please explaine how to use it?

You are need to find and download GTS version for cracked consoles (rutracker have one).
Then extract game and patch packages with PS4 Package Viewer.
Then move everything from extracted Patch CUSA02168 folder to extracted CUSA02168 folder of game, overwriting existing files.
And put extracted gttool64.exe to that folder too.

Now you need command console window, press Win+R and type cmd then "Enter" button.
In black window type a letter of drive where you have extracted CUSA02168 folder - for "D" drive type: d: (then "Enter" button).
Then copy to clipboard full path to extracted CUSA02168 folder from adress part of explorer window, like this: D:\Gran Turismo Sport\blz-gts\CUSA02168
In console window type cd and "space", then RMB somewhere in console window and "Paste".
So, full command are: cd D:\Gran Turismo Sport\blz-gts\CUSA02168 (then "Enter" button).
Now you ready to start extraction, type (or copy from here and paste) in console window: gttool64 -u -i gt.idx -o GTS (then "Enter" button).
Extraction should start into GTS subfolder of CUSA02168 folder.
You can change -o GTS part to -o F:\ExtractedGTS or whatever you need of course.

Author:  id-daemon [ Sat Dec 01, 2018 11:59 am ]
Post subject:  Re: Gran Turismo Sport (GTS / GT7) model tools

The new version of model tool that fixes lots of problems is uploaded.
I will describe it later.

Author:  Kholodinho [ Sun Dec 02, 2018 9:38 am ]
Post subject:  Re: Gran Turismo Sport (GTS / GT7) model tools

Andrakann wrote:
You are need...

Many thanks :!:

Author:  limerockpark [ Tue Dec 04, 2018 9:48 am ]
Post subject:  Re: Gran Turismo Sport (GTS / GT7) model tools

How do I understand the resulting textures in the dds format do not work yet?
I can't open textures through Photoshop. I get an error.

Author:  id-daemon [ Tue Dec 04, 2018 3:15 pm ]
Post subject:  Re: Gran Turismo Sport (GTS / GT7) model tools

Textures are working.

Google how to open DX10 textures.

Author:  limerockpark [ Tue Dec 04, 2018 4:26 pm ]
Post subject:  Re: Gran Turismo Sport (GTS / GT7) model tools

id-daemon wrote:
Textures are working.

Google how to open DX10 textures.


thank. I'm still new.

Author:  husky1 [ Thu Dec 06, 2018 8:13 am ]
Post subject:  Re: Gran Turismo Sport (GTS / GT7) model tools

How to use GTS_tools to get OBJ ? I am new.

Author:  LuiskillBR [ Thu Dec 06, 2018 2:34 pm ]
Post subject:  Re: Gran Turismo Sport (GTS / GT7) model tools

Is it possible to extract a 3D model of the Original tracks?
Tracks like Special Stage Route 5, Midfield Raceway, Deep Forest, Trial Mountain, etc....
It would be crazy to play these tracks in games like Assetto Corsa...
Could someone export this? :D :D

Author:  id-daemon [ Thu Dec 06, 2018 3:58 pm ]
Post subject:  Re: Gran Turismo Sport (GTS / GT7) model tools

yes you can extract tracks

sorry i have no time to explain how to do it

Author:  limerockpark [ Fri Dec 07, 2018 7:31 am ]
Post subject:  Re: Gran Turismo Sport (GTS / GT7) model tools

When exporting models, there are no skins in the textures.
Has anyone found where the skins are?

Author:  husky1 [ Fri Dec 07, 2018 8:42 pm ]
Post subject:  Re: Gran Turismo Sport (GTS / GT7) model tools

Can someone please explain how to use gts_tools to convert files to obj?

Andrakann's explanation was spot on!

Author:  aceofsquares3 [ Sun Dec 09, 2018 8:27 pm ]
Post subject:  Re: Gran Turismo Sport (GTS / GT7) model tools

I heard there was a discord server about the progress of this. Is there a link to it by any chance?

Author:  rex1825 [ Mon Dec 10, 2018 3:56 am ]
Post subject:  Re: Gran Turismo Sport (GTS / GT7) model tools

Is there a way to dump game from PS4 directly without compromising anything... Like making backup of the game and then using those files or something?

Edit: ...never mind, will get 1.14 version online, but still would like to get some tips how to get tracks/courses

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