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PostPosted: Sun Nov 25, 2018 5:56 pm 

Joined: Sun Nov 25, 2018 5:54 pm
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I just extracted files from The Sims Bustin out (PS2) and now I have all I wanted but how I can I use the files in any way? ( If I can see the 3d model in any way or not)

I'm new on this forum so if I posted in the wrong category,sorry !


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PostPosted: Sun Nov 25, 2018 6:23 pm 
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Ok, how did you extracted the files?
Did you use a specific tool or script for quickbms?

Now the most important step is knowing what files you have there, for example what are their file extensions and if possible their content too.

Probably there are already other topics about this specific game or others based on the same engine in this forum or xentax, I didn't search yet.


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PostPosted: Sun Nov 25, 2018 6:31 pm 

Joined: Sun Nov 25, 2018 5:54 pm
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aluigi wrote:
Ok, how did you extracted the files?
Did you use a specific tool or script for quickbms?

Now the most important step is knowing what files you have there, for example what are their file extensions and if possible their content too.

Probably there are already other topics about this specific game or others based on the same engine in this forum or xentax, I didn't search yet.


I used a script for quickbms (an old one you shared ) and extracted from an .arc file,

I have a lot of files with names like "plant _pot" with no file extension,I'll post a screenshot when I'm back on my computer,thanks for the help !


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PostPosted: Sun Nov 25, 2018 6:44 pm 
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Upload one or two of these files too.


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PostPosted: Sun Nov 25, 2018 7:42 pm 

Joined: Sun Nov 25, 2018 5:54 pm
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I'm back,

Here are some files :

https://mega.nz/#!xHoG1Cia
Key : AnY1ykyNW5koX56dJiRjN-49RpkzD3JLTACDUA2yYaM


I got thoses using quickbms and "sims_bustin_out.bms" from a post you made few months / maybe one year ago on the forum.

Edit : here's the screenshot of the other files Image


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PostPosted: Sun Nov 25, 2018 9:37 pm 
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Ok, good. This is not my field so I can't help further but the files are very small and simple, with names of objects followed by sequences of floats numbers (00 00 80 3f is "1.0").
Let's wait if other users can provide any help.


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