ZenHAX

Free Game Research Forum | Official QuickBMS support | twitter @zenhax | SSL HTTPS://zenhax.com
It is currently Sun Oct 20, 2019 11:41 pm

All times are UTC




Post new topic  Reply to topic  [ 8 posts ] 
Author Message
 Post subject: Grind Session Levels
PostPosted: Sun Nov 25, 2018 6:10 pm 

Joined: Mon Sep 03, 2018 9:15 am
Posts: 15
Hey, anyone wanna see if they can get anything out of these files? I've attached an example.


Attachments:
NYCA.zip [860.52 KiB]
Downloaded 60 times
Top
   
 Post subject: Re: Grind Session Levels
PostPosted: Fri Mar 29, 2019 4:28 pm 

Joined: Fri Mar 29, 2019 4:24 pm
Posts: 4
I would also like to have the Grind Session level models. I'll look at this file and see if I can figure something out. Also, how did you get that file? Is it in the slip.grv file?


Top
   
 Post subject: Re: Grind Session Levels
PostPosted: Tue Apr 09, 2019 2:22 am 

Joined: Fri Mar 29, 2019 4:24 pm
Posts: 4
Not sure if you're still following this, but I've made some progress on the training level with 3D Model Researcher. For some reason there are a lot of missing triangles, though.


Attachments:
File comment: Airplane
Screenshot (28).png [131.15 KiB]
Not downloaded yet
File comment: Level floor, some walls and quarterpipes.
Screenshot (27).png [137.4 KiB]
Not downloaded yet
Top
   
 Post subject: Re: Grind Session Levels
PostPosted: Mon Jun 03, 2019 1:03 am 

Joined: Mon Sep 03, 2018 9:15 am
Posts: 15
2 months late, but just saw this - cool stuff! Did you figure anything else out since then?


Top
   
 Post subject: Re: Grind Session Levels
PostPosted: Wed Jun 05, 2019 9:16 am 

Joined: Fri Mar 29, 2019 4:24 pm
Posts: 4
Well, I got the models into Blender and had to fill in the missing triangles. I also started to manually texture it. I attached a picture showing all I have so far. Unfortunately, it is very tedious having to fill in all of the triangles, but so far that's the only way I've found to get the models.


Attachments:
Screenshot (34).png [1.27 MiB]
Not downloaded yet
Top
   
 Post subject: Re: Grind Session Levels
PostPosted: Thu Jun 06, 2019 12:33 pm 
User avatar

Joined: Fri Mar 30, 2018 2:48 am
Posts: 249
rudi246 wrote:
Well, I got the models into Blender and had to fill in the missing triangles. I also started to manually texture it. I attached a picture showing all I have so far. Unfortunately, it is very tedious having to fill in all of the triangles, but so far that's the only way I've found to get the models.


That's awesome, rudi :)
Grind Session is such a good game.
The missing triangles could very well be that it's not supporting unsigned or signed version of that setting.
You should post the 3D model file along with the picture of the broken triangles to this forum section on Xentax: https://forum.xentax.com/viewtopic.php?f=33&t=16163

He can help you out with finding the right settings and adding it to the tool :)

Edit: Also, for information purposes, would you mind uploading a short video or text tutorial how you got the models out of the file?
In other words, how the vertices and faces are layed out in the file.
That format isn't like anything I have seen before, so documenting it would be good.

_________________
AES Key commissions:
https://bit.ly/31PFc3i


If you appreciate my work and want to donate:
Paypal: ghfear@hotmail.com


Top
   
 Post subject: Re: Grind Session Levels
PostPosted: Sat Jun 08, 2019 1:02 am 

Joined: Mon Sep 03, 2018 9:15 am
Posts: 15
Ohhh sweet :D :D


Top
   
 Post subject: Re: Grind Session Levels
PostPosted: Tue Jun 11, 2019 1:50 am 

Joined: Fri Mar 29, 2019 4:24 pm
Posts: 4
Image

All of the models for each level are located in the TRACK.DAT in that level's folder. Here is the plane from the training level for example. The vertices will show 2 columns of "00 01" as seen in the screenshot:

Image

I found that a padding of 2 works for all of the models. As you can see, this model has 238 vertices. The last "00 01" column is the end of that model. Not too far under that is where the faces are. look for 2 colums of "CD CD" and those are the faces, also with a padding of 2 as seen in the screenshot:

Image

I didn't bother trying to find the UV's because of the missing triangles and how some models have multiple textures. I ripped the textures using 3d Ripper DX and Texmod while playing the game in epsxe. Also, I have attached a rar file containing the training level files as well as some of the templates I saved for 3d model researcher.


Attachments:
File comment: Training level files
TRAINING.rar [599.77 KiB]
Downloaded 45 times
Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 8 posts ] 

All times are UTC


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Powered by phpBB® Forum Software © phpBB Limited