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PostPosted: Thu Jan 03, 2019 10:51 am 

Joined: Tue Jan 01, 2019 9:55 am
Posts: 16
So your script just create action and pose mesh into posture before setup animation, right?

I see you collect matrixFrameList and matrixFrameKey..Does that data were used?


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PostPosted: Thu Jan 03, 2019 11:05 am 

Joined: Sat Aug 29, 2015 1:13 pm
Posts: 115
I used bone setup matrice as first frame of animation.

But i don't know how to join this matrice with values from rotation and position list.


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PostPosted: Thu Jan 03, 2019 11:11 am 

Joined: Tue Jan 01, 2019 9:55 am
Posts: 16
Could you add me on Skype or some thing else we can talk directly.. I lazy to F5 page to see your comment :(


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PostPosted: Thu Jan 03, 2019 3:24 pm 

Joined: Tue Jan 01, 2019 9:55 am
Posts: 16
Szkaradek123 wrote:
I used bone setup matrice as first frame of animation.

But i don't know how to join this matrice with values from rotation and position list.


Why we need join that matrices?..I think we just need iterate the rotation list and position list, find frame and insert Location, Rotation at that frame for each bone in animation list.

Sorry, I don't have good knowledge about 3d

I uploaded another sample for you, this time is a Cat in game.And I believe the file MNK10001220.ani is walking animation of Cat
And this is video https://1drv.ms/v/s!AtK3xgihMkhwhIlYcViI-obfPDo8hg demonstrate real Cat walking in game.

I think above info is useful for you

We are close to heaven ;) ;) ;)


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The Cat.7z [188.41 KiB]
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